really weird sound problem
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really weird sound problem
well as some might know i ported realm to my mingw compiler.
at first i thought woa it works unfortunatly at that time i had sound turned off and i later discovered that sound is utterly broken if i use mingw to compile it :S
no using the directx sdk with mingw doesnt solve it
anyone had any experience with compiling quake on mingw ? maybe i need some particular preprocessor commands ?
the funny thing is all else works flawlessly (even better than compiled with msvc 9) but the sound problem has me kinda baffled.
sdl uses directsound also and works so it seems to be a quake only problem atm.
at first i thought woa it works unfortunatly at that time i had sound turned off and i later discovered that sound is utterly broken if i use mingw to compile it :S
no using the directx sdk with mingw doesnt solve it
anyone had any experience with compiling quake on mingw ? maybe i need some particular preprocessor commands ?
the funny thing is all else works flawlessly (even better than compiled with msvc 9) but the sound problem has me kinda baffled.
sdl uses directsound also and works so it seems to be a quake only problem atm.
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