[release] Thundercats Standalone! (again)
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[release] Thundercats Standalone! (again)
I have rereleased the mod thundercats as a standalone file. Unzip somewhere and double click the "play" icon. You need to toggle the console and enter impulse 100 to add a bot.
http://zerror.com/mods/thundercatstandalone1.zip
(8 MB)
Is my ugly and ugly attemp at a "anime mechs fighting" mod. It use lots of evil enginecoding, so I provide a engine that seems to work with it.
Old stuff live again!, undead mods walk the earth! .-)
- Teiman
- Posts: 309
- Joined: Sun Jun 03, 2007 9:39 am
pretty cool, noticed there were different mechs, but they werent selectable. you fly way too fast for how fast you move, you should give each mech a different move speed, ammo capacity, and armor rating. it looks like its got a lot of potential.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
I am canivalizing stuff for other mods, but I have not interest in continue this one. I can't see how can result on a good mod. Another problem is that to make this good, you must make the FrikBots good at flyiing and combat while flyiing.
I have repackaged so is not lost.
hehehe.. thanks for the feedback
humm... it seems that setting sv_maxspeed 150 make the mod way better... more poignant.
I have repackaged so is not lost.
hehehe.. thanks for the feedback
humm... it seems that setting sv_maxspeed 150 make the mod way better... more poignant.
- Teiman
- Posts: 309
- Joined: Sun Jun 03, 2007 9:39 am
Is probably the same version, minus the maps. There are about 8 maps, I made for this. The quality of these maps is spectaculary awnfull (fun anwfull). The graphics will be different, sinI ce the lack some textures for particles, and a different version of the particle engine. yadda, yadda.
The mod is just new models, with new graphics and Frikbots. The gameplay is just quake3ske.
The mod is just new models, with new graphics and Frikbots. The gameplay is just quake3ske.
- Teiman
- Posts: 309
- Joined: Sun Jun 03, 2007 9:39 am
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