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Hexen II engines?

Postby Wazat » Fri Jun 10, 2005 5:08 pm

My good friend just bought Hexen II, and we've been having a lot of fun with it (no spoilers, please!). However, software Hexen II runs *really* slow for me unless I drop it down to the *lowest* resolution. GL Hexen II wants glide2x.dll, which I don't have anywhere.

Are there any new Hexen engines out? And, since Quake and HexenII are so related, does Darkplaces have the ability to run Hexen II? I'm pretty sure it will run its maps, but probably not the game.

A decent looking engine that uses my video card to render instead of assailing my cpu in software mode would help a ton. Thanks all!
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Postby Wazat » Fri Jun 10, 2005 5:40 pm

By the way, I just got glHexenII to run, but I'm still wondering if there are other engines out there. In Quake we have Darkplaces and FTE and other options, so I figured the Hexen II community has probably done the same. Does anyone have a high recommendation?
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Postby Spike » Fri Jun 10, 2005 6:33 pm

FTE runs hexen2... but one of the bosses needs a noclip. :(
And it has no built-in hud.

You can try newhexen, which is about the only modified hexen2 engine (that isn't really a quake engine at least).
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Postby leileilol » Fri Jun 10, 2005 10:58 pm

The Hexen II community is pretty empty and dramatical, there's barely any technological developments for it.

The game lacks alot of depth and without depth there's no interest, so :(
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Postby Wazat » Sat Jun 11, 2005 12:48 am

I'm surprised to hear you say it lacks depth. So far, I've noticed Hexen II out of the box has a lot of stuff Quake lacked... like a story line. ;)

That's too bad they're so inactive. Well, I'll try out newhexen, or just stick with the GLHexenII that I just recently got working.

Cheers, all!
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Postby Dr. Shadowborg » Sat Jun 11, 2005 1:44 am

Wazat wrote:I'm surprised to hear you say it lacks depth. So far, I've noticed Hexen II out of the box has a lot of stuff Quake lacked... like a story line. ;)


True enough, though having a storyline by no means makes for a good and engrossing game. :P

Hexen II's primary problem in my opinion probably has to do with it's often rather dull and boring enemies (Though I've seen ports of these monsters to Quake that work quite well) , often boring weapons (Even today, I'd rather play Hexen, though prefer Heretic over both Hexens), and just plain dull levels. Maybe if they'd upped the intensity a bit, I might've found it more fun.
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Postby Spike » Sat Jun 11, 2005 4:45 am

yeah, hexen2 ends up with only ever using a single weapon for most of the game. And then there's the whole running around without any idea what you're meant to be doing...
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Postby Wazat » Sat Jun 11, 2005 6:07 am

All ringing so true right now... :(

I just beat the first boss, and the game promptly crashed after that... :O I'll just have to beat him again, I guess (he was easy, since I'm an archer and can just needle him from a distance).
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Postby Dr. Shadowborg » Sat Jun 11, 2005 2:38 pm

Wazat wrote:All ringing so true right now... :(

I just beat the first boss, and the game promptly crashed after that... :O I'll just have to beat him again, I guess (he was easy, since I'm an archer and can just needle him from a distance).


Yeah? Get ready for a treat then. You're going to be going up against fast, tough and agile enemies that take ages to kill, and not enough ammo to do the job with next. :P
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Postby Wazat » Sat Jun 11, 2005 3:21 pm

You sound like you take pleasure in saying that, you sadist... :D

Yea, I really don't like taking enemies on with a melee weapon. It makes dodging their attacks too difficult. And I hit these long dry spells of blue mana, followed by a blue mana surplus. I need that mana to operate my wimpy-but-long-range crossbow. If only the mana feasts and famines were more evened out.

Still, I am having fun. Quake had its shortcomings too. ;)
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Postby Dr. Shadowborg » Sat Jun 11, 2005 6:26 pm

Wazat wrote:You sound like you take pleasure in saying that, you sadist... :D

Yea, I really don't like taking enemies on with a melee weapon. It makes dodging their attacks too difficult. And I hit these long dry spells of blue mana, followed by a blue mana surplus. I need that mana to operate my wimpy-but-long-range crossbow. If only the mana feasts and famines were more evened out.

Still, I am having fun. Quake had its shortcomings too. ;)


You have NO IDEA. :twisted:

I never played much further than that though. I got bored, and tired of constantly running out of BOTH mannas, while practically competly depleting my ammo just to kill one monster. :cry:

One of these days, I'm gonna up and make a Hextic: Return to the City of the Damned (Hexen-Heretic combo) mod for quake, just to make laughs at Hexen II's horror. :wink:
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Postby leileilol » Sun Jun 12, 2005 2:51 pm

Dr. Shadowborg wrote:You have NO IDEA. :twisted:


is that so

In addition to that idea created from pure boredom i've whipped up a staff in 7 minutes which should work great in Dosquake

Image
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Postby RenegadeC » Sun Jun 12, 2005 5:54 pm

CheapAlert wrote:
Dr. Shadowborg wrote:You have NO IDEA. :twisted:


is that so

In addition to that idea created from pure boredom i've whipped up a staff in 7 minutes which should work great in Dosquake

Image


I like your giant cigar.
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Postby Wazat » Sun Jun 12, 2005 6:36 pm

It seems a bit low for a cigar... in fact, I'm very worried about what I'm looking at.

:twisted:
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Postby leileilol » Sun Jun 12, 2005 7:03 pm

Image

wee

If these go unused they'll be openquartz'ed.
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