Banning stuffcmd
Moderator: InsideQC Admins
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Spike wrote:strictly speaking, csqc is not a replacement for stuffcmd.
It provides a client-side reparser for it. Generally that just equates to a localcmd (the local equivelent of stuffcmd...). So yes, csqc can do everything stuffcmd can, but its in no way more secure.
Consider: stuffcmd(self, "cmd rcp $rcon_password\n"); as a method for obtaining the rcon password for other servers.
Then banning localcmd in csqc is the next step :p
Honestly though, a lot of the things that stuffcmd's are used for in ssqc can be done in CSQC without use of localcmd's, such as..
"bf" - In CSQC just make a "flash" image or something
"gl_flashbend" - same
"fov" - CSQC can draw the FOV without changing any cvars
and the conc effect, etc.
There are only a few cases where I can see stuffcmd coming in handy where full CSQC support is present.
- avirox
- Posts: 137
- Joined: Wed Aug 16, 2006 3:25 pm
FitzQuake 0.85 made BF into an svc_ (might have been listed an svc in FitzQuake 0.80 or prior).
Client FOV settings are part of Quake for better or for worse. FuhQuake and ezQuake have the "default_fov" cvar that will interpret an "FOV 90" command from the server as a request to restore the FOV to normal. ProQuake has this a well because I hate it when a server toys with FOV.
Client FOV settings are part of Quake for better or for worse. FuhQuake and ezQuake have the "default_fov" cvar that will interpret an "FOV 90" command from the server as a request to restore the FOV to normal. ProQuake has this a well because I hate it when a server toys with FOV.
The night is young. How else can I annoy the world before sunsrise?
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Teiman wrote:maybe a "CSQC barebones" is needed. modders don't start from scrach, but "mod" existing things.
viewtopic.php?t=1560
- avirox
- Posts: 137
- Joined: Wed Aug 16, 2006 3:25 pm
23 posts
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