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Concussion Lancer

Postby Dr. Shadowborg » Tue May 31, 2005 8:03 pm

I've reached the last of the normal weapons to impliment in TROH.

The Concussion Lancer.

However, I've got a case of creativity block.

So, I decided to ask if anybody wants to help design what this thing is gonna look like?

Here's what it does:

Primary: Fires a short range low frequency sound pulse / airburst that pushes projectiles and foes away from the player. Your basic airfist.

Secondary: Fires a Lance Missile. When it hits something, it sticks for a few seconds while repeatedly pushing whatever it hit back. Then it blows up. Basically, an extra fancy "Sprocket".

Trifire: Stabs forward, leaving a Lance missile stuck in whatever it stabbed, rapidly followed up by a Primary airfist. Lance missile doesn't operate like it does in the secondary, but it does have a bigger boom. Great for "rocket" jump style escapes, as not only do you not take any damage, you leave a suprise for whoever was chasing you.

Hopefully that's enough for whoever wants to help design the look of this weapon to get an idea of what it should look like.
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Postby SkinnedAlive » Tue May 31, 2005 9:33 pm

Could you be a bit more specific? How is it powered, how big it should be, what kind of ammo needs to fit in it. That kind of thing.
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Postby Dr. Shadowborg » Wed Jun 01, 2005 2:03 pm

SkinnedAlive wrote:Could you be a bit more specific? How is it powered, how big it should be, what kind of ammo needs to fit in it. That kind of thing.


The primary Concussion / Airfist attack is powered by a self-recharging energy cell.

The secondary and first half of the trifire require rockets as ammo, even though the actual missile it fires is more of a short spear / Javelin / crossbow bolt in size and dimensions. A good general guideline is that it feeds from a "rocket pack" that shouldn't look too far off from what the Unreal Tournament (Original UT, not 2k3 or 2k4, or championship) Rocket Launcher does.

Sizewise, I'm thinking about the length of the standard Quake1 Rocket Launcher. (Obviously it can be a bit bulkier to accomidate the energy cell, and reloading / magazine mechanizium) I'm thinking some of it should kind of attach to the player's forearm via straps or something. It shouldn't extend out from the player's hand much more than the distance between the front foregrip and the end of the barrel of the Q1 RL.

Hope that wasn't too confusing, and helps better describe the weapon.
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Postby Dr. Shadowborg » Thu Jun 02, 2005 10:35 pm

...

It's not like I'm asking for somebody to make a model. (though that would be nice)

/me eyes preach

Hell, a lineart drawing, or concept sketch would help a lot.

I'd ask on IRC, except I can't seem to get onto irc.gamesurge.net, probably because some damn hax0rs are DDOSing it.
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Postby Wazat » Fri Jun 03, 2005 12:36 am

I'd help but I'm horrid at art and visual elements. My website attests to this. :(

You might describe the weapon in a gaming concept artist forum and tell them you'd like a little help visualizing what it would look like given those features. A sketch or something might help, but also ask for input in other means (i.e. they type "I think it would look bulky, probably with most of its weight in the back..." etc). Maybe someone will take interest?
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Postby Dr. Shadowborg » Fri Jun 03, 2005 12:46 am

Wazat wrote:I'd help but I'm horrid at art and visual elements. My website attests to this. :(


What?!

I think your website looks quite nice. :D
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Postby Wazat » Fri Jun 03, 2005 1:30 am

:D

I showed it to an art instructor who was teaching my PHP class, and he listed all kinds of things that needed changing. He was nice about it, but I realized just how much I don't know about design. I am *so* a coder. :)
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Postby SkinnedAlive » Fri Jun 03, 2005 7:59 am

Ok, i've made a pair of dodgy sketches. I'll mail them when I have the use of a scanner, just PM me your email address. Don't expect anything good but it's a start at least. :?
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Postby Dr. Shadowborg » Fri Jun 03, 2005 2:47 pm

Okay, I sent a PM. Just make sure you put Concussion Lancer in the subject title, and I should get it.

Like I said, even rough sketches will help me immensely. :)
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Postby Dr. Shadowborg » Sun Jun 05, 2005 3:19 pm

Okay, got it. Looks pretty good, I should be able to make something with those sketches. :D

Thanks once again Skinny! :wink:
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Postby Dr. Shadowborg » Mon Jun 06, 2005 8:31 pm

Okay, here's a few shots of what i've made so far. It's not done yet, obviously, as It still needs the hand grip / trigger and a little bit of skin modification, but enjoy! :wink:

For those that wonder, that is indeed derived from the g_model from Ikka's Anti-Shambler Gun.

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Postby SkinnedAlive » Tue Jun 07, 2005 11:14 am

Spiffy. 8)
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