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Nexuiz

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Postby MauveBib » Thu Jun 23, 2005 1:44 am

DP loads HL BSP too
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Postby Urre » Thu Jun 23, 2005 6:42 am

Yeah, as was observed by CocoT. I'm rather surprised though that he'd miss the fact that it is using the stock DarkPlaces engine :? . You can just grab a darkplaces.exe (assuming it's new enough) and name it nexuiz.exe and you've got yourself a Nexuiz executable :) . Having the word "nexuiz" in the engine's search path enables GAME_NEXUIZ specific features, which means that you don't even need to rename the executable if the folder it's in is called "nexuiz" for example.
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Postby leileilol » Thu Jun 23, 2005 4:07 pm

Sajt wrote:Heretic 2 used a (perhaps modified) Q2BSP format, which isn't yet supported.


Heretic 2 didn't modify the q2bsp at all, you could still use the old Q2 compiling tools to create playable maps in Heretic 2
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Postby CocoT » Tue Jun 28, 2005 12:29 am

Sajt : Thanks for the tip :) Do you know where I could find an executable of the FTE engine? Its Quakesource site is gone :-/ ...

Urre : Yeah... I'm a sad, sad quaker :-P ... 'shows you how much out of the loop I am... ;-) I must say I haven't tried DP for a long while, so I guess I should get back to it :-)

Cheap : That's true... see, the sad thing is that I used to do that, too... I remember an entry on my site when I got all excited combining several programs to have perfectly playable H2 maps... but I forgot all about how to do it :-P

Oh well... at least, the cool thing about it is that I get all excited about little things everyone else here is feeling blase about :-P
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Postby Sajt » Tue Jun 28, 2005 1:19 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby CocoT » Wed Jun 29, 2005 1:05 pm

Thank you! :)
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