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Postby mh » Wed Jan 13, 2010 12:20 am

Try running one of the D3D engines from here first and let's see if it's a problem with your OpenGL implementation then. I recommend DirectBengt as it's probably the simplest and closest to GLQuake in terms of functionality.

OK, it's not QW, but it will let us know if there is a way past this for you. If that works I'll put together a D3D port of standard ID QW for you.
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Postby Baker » Wed Jan 13, 2010 12:25 am

Team Xlink wrote:Am I stuck in a software mode quake world for ever?


Please be clear in the engines you have tried.

I provided a link to Direct3D8 FuhQuake, did that work? If you can play any Direct3D games you'd think that's an automatic for running and FuhQuake is even now commonly used for Quakeworld. Until just a couple of years ago, FuhQuake was *the* standard Quakeworld client.
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Postby Team Xlink » Wed Jan 13, 2010 12:46 am

I tried these direct3d engines:

Direct3d JoeQuake
Direct3d Bengt
Direct3d Tonik

All of them said

Error

failed to get to fullscreen mode

Here is a screenshot:

http://img705.imageshack.us/img705/3259 ... eerror.png


I tried EzQuake, FTEQW and GLQuakeWorld for standard quake clients.
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Postby leileilol » Wed Jan 13, 2010 1:11 am

You should try SciTech Software's GLDirect. They released the full program as freeware some years back, there's a serial number on their FTP. I do not know if it is still in there. It's an excellent GL>D3D wrapper, particularly for the integrated chipsets of the late '90s (such as Rage 128, Blade3D, SIS). On a modern card, (Geforce256 and up) it's useless.

You could also try starting with -window, it might be trying to initialize a exotic mode (like 640x400x24)
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Postby mh » Wed Jan 13, 2010 1:52 am

Firstly can you confirm your command-line params. If you're trying to start a fullscreen mode at your desktop resolution it may be the case that your card is just incapable of supporting it. Most older cards can do 640x480 and 800x600 reasonably well, but might stretch to 1024x768 at an absolute maximum (and even then you may need a 16bpp mode). Resolutions beyond that just did not exist outside of the high-end market when the Rage 128 was current.

Also the suggestion of using -window is a good one. I say start modest: -width 640 -height 480 -window, then ramp it up using the standard old 4:3 resolutions (as in 800x600 next, and so on) until you find how high you can go.

If -window works but you still can't get a fullscreen mode it might be the case that 1152x864 is the only mode your monitor supports. You could confirm that in your display control panel. That would suck but them is the breaks and you're stuck with running in a window.

If none of this works it might also be the case - and I kinda get that impression from your experience with the driver - that you have an OEM driver that's locked to manufacturer only. Pop the error message you get into Google and you will find plenty of people who have encountered - and solved - this problem before.

The Rage 128 was a decent card in it's day, roughly on a par with the TNT2, and considered a good performer for Q3A. You should be able to get a good game of QuakeWorld out of it, and I think your problem is really elsewhere.
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Postby Baker » Wed Jan 13, 2010 2:01 am

Team Xlink wrote:Error

failed to get to fullscreen mode

Here is a screenshot:

http://img705.imageshack.us/img705/3259 ... eerror.png


Alright, like MH said...

Do Start -> Run -> c:\quake\dx8fuhquake.exe -window

Does that work? If not what is error?
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Postby Team Xlink » Wed Jan 13, 2010 2:17 am

Quake3Arena!! It is possible to get that to run on my pc? Wow, I thought my graphics card sucked.)



I have experienced problems before on newer games and I had searched for my problem and it turns out that the dell Dimension 4550 was Dell's biggest piece of crap they made.

The drivers that worked only worked with the drivers on their website, the network driver they have for download wasn't even the right one (I found the right one eventually.) and it was generally bad.

My pc is falling apart, everything is starting to break, and not work.


Also in my display settings I can choose these resolutions right off of the back with no trickery involved:

800x600
1024x768
1152x864
1280x1024
1600x1200
1856x1392
1920x1200

It supports the 16bit and 32bit color qualities.
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Postby c0burn » Wed Jan 13, 2010 8:14 am

Q3A is 10 years old, you know?
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Postby leileilol » Wed Jan 13, 2010 11:00 am

Q3A also has a lot of vanilla GL fallbacks in its renderer, the only card I can't get it to work right with in my tests is an obscure 97 card
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Postby mh » Wed Jan 13, 2010 11:21 am

So have you tried -window yet?
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Postby Teiman » Wed Jan 13, 2010 5:02 pm

re: Quake3

theres ioQuake3 that is about the 'default-ish' nowdays Q3 engine
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Postby Team Xlink » Sat Jan 16, 2010 12:30 am

I tried direct3d quake with the -window comman and it started but right when the console said stuff about demo1.dem it made an error message that said this:

glteximage2D: unable to create a texture
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Postby Baker » Sat Jan 16, 2010 2:06 am

That's some bad luck there.

It is almost always possible to match someone up with a GL or D3D engine that works.

The last straw ...

http://dxquake.sourceforge.net/ !!!

Ancient d3dquake and d3dquakeworld runs on virtually everything --- it's Direct 3D 7, an engine of that era. It's rather crash prone, but it looks like your final non-software renderer option unless leileilol's link works for you.

(If that happens to run, there is a Direct3D build of ProQuake ... well actually there are 2 of them ... both the ancient Direct3DQuake style and the new Direct3D 8.1 MH style one :D )
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Postby c0burn » Sat Jan 16, 2010 2:20 am

Sounds like drivers to me.

Is this what you're using?

http://snipurl.com/u3ma1

I seem to remember UT/Q3A coming with "glsetup" on the install CD. Wonder if that still applies?
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Postby mh » Sat Jan 16, 2010 3:49 am

Yup, starting to sound an awful lot like shite OEM drivers to me too. At this stage I'm gonna recommend doing some research on the error you get when you try to install the ATI driver.
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