Recommend me some maps to use in my mod
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Recommend me some maps to use in my mod
Ok, I don't want to go into too much detail, but I'm making a mod which is kinda-L4D coop gameplay inspired, except set in the Quake universe.
I need some suggestions for SP maps I can use for the various "missions". Basically I would just create an .ent file to tweak anything needed for the mod.
I guess the criteria would be:
- Big!
- Linear as possible, so players can "move" through stages to get to the end
- Not overtly focuesd on keyfinding/traps
Any suggestions would be welcomed! Thanks guys.
I need some suggestions for SP maps I can use for the various "missions". Basically I would just create an .ent file to tweak anything needed for the mod.
I guess the criteria would be:
- Big!
- Linear as possible, so players can "move" through stages to get to the end
- Not overtly focuesd on keyfinding/traps
Any suggestions would be welcomed! Thanks guys.
- c0burn
- Posts: 208
- Joined: Fri Nov 05, 2004 12:48 pm
- Location: Liverpool, England
Zop made a big large Clan Arena map that was difficult to navigate and too big for multiplayer, but would be perfect for a zombies mod I think.
The map was tough to navigate in some ways, had railroad tracks, an abandoned base with a large partially flooded area. And some of the map was covered with snow.
It was a great map. Except it really was far too large by any reasonable stretch of the imagination to use in single player.
I don't know the name of the map offhand, but I made a thread asking for it:
http://quakeone.com/forums/quake-talk/q ... -what.html
Since this railroad and base map was a deathmatch map, there are no keys or any other natural obstacles except that does have "bottlenecks" that a couple of zombies here and there could clog up or you could but a crate there or whatever your plans are.
Zop has made a few high quality maps, like dm3again:

The map was tough to navigate in some ways, had railroad tracks, an abandoned base with a large partially flooded area. And some of the map was covered with snow.
It was a great map. Except it really was far too large by any reasonable stretch of the imagination to use in single player.
I don't know the name of the map offhand, but I made a thread asking for it:
http://quakeone.com/forums/quake-talk/q ... -what.html
Since this railroad and base map was a deathmatch map, there are no keys or any other natural obstacles except that does have "bottlenecks" that a couple of zombies here and there could clog up or you could but a crate there or whatever your plans are.
Zop has made a few high quality maps, like dm3again:

-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Big AND linear? Hmm...
If you added a set of dynamic bsp entities to the mod, it'd probably more easily allow the use of a larger variety of maps as you could block off corridors/areas and insert stairs/lifts in order to create different paths that are more suited to your needs.
As for concrete suggestions, Red666 maybe. It's probably not a bad idea to check the Quaddicted listing for all Nice and Excellent maps that are mentioned being large on the description page.
If you added a set of dynamic bsp entities to the mod, it'd probably more easily allow the use of a larger variety of maps as you could block off corridors/areas and insert stairs/lifts in order to create different paths that are more suited to your needs.
As for concrete suggestions, Red666 maybe. It's probably not a bad idea to check the Quaddicted listing for all Nice and Excellent maps that are mentioned being large on the description page.
- negke
- Posts: 150
- Joined: Wed Apr 16, 2008 5:53 pm
It's called Red777 actually. My bad. Also, it requires Quoth, but since you're going to make .ent files, this shouldn't be a problem.
edit: Glassman's Day of the Lords, too.
edit: Glassman's Day of the Lords, too.
- negke
- Posts: 150
- Joined: Wed Apr 16, 2008 5:53 pm
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