Best Quake Mods
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Best Quake Mods
What is, in your opinion, the top 5 Quake mods? Including mods for Quake 1, 2 and 3.
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
Re: Best Quake Mods
JasonX wrote:What is, in your opinion, the top 5 Quake mods? Including mods for Quake 1, 2 and 3.
I think the problem with asking people like me that question is, we're a lot like the pirate lords voting for the pirate king in Pirates of the Caribbean. All the pirate lords vote for themselves.
That aside, I personally think Airquake and Prydon Gate were fricking awesome. Frikbot is a mod that helps other mods, and it's really brilliant too. A lot of mods would be lost without it. I had a lot of fun playing the various CTF mods and TF (and storm the castle). I have fond memories of Token Quake, Archmage, and QGren9 (upon which I based my first ever mod). I had a lot of fun playing Nexuiz with friends/bots, and developing it. There are so many others that are not coming to mind at the moment...
And that's just Quake 1. I don't have a lot of experience in Quake 2/3 mods. Tremulous was an amazing stand-alone game using the Q3 engine, and I had a lot of fun playing that with friends.
I'll include others when I have a functioning memory.
I can't promise my suggestions are the "best mods", but they're the best to me.
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- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
ceriux wrote:conquest =D
Yay!
BTW, I can't remember the acronym, but RenegadeC's sidescroller mod is very cool. Ascension of Vigil?
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
Hmm, Prydons Gate for the fact of using an old FPS engine to make a diablo style game. I loved it when I found it.
TFC uhh Ive also player Urban Terror a Q3 Mod It is heavily modified Free to play and the game play was nice.
There are so many to pick from but those come to mind pretty fast.
TFC uhh Ive also player Urban Terror a Q3 Mod It is heavily modified Free to play and the game play was nice.
There are so many to pick from but those come to mind pretty fast.
- LonePossum.
- Posts: 38
- Joined: Mon Nov 02, 2009 11:07 am
Tanx? Seriously? Even though it only works with a specific version of darkplaces, and the bots and maps suck?
Frikbot has to be a top mod just because it has enabled so much for so many people.
I really like ones that do something a bit different like SW:D, Transloquake, DiD, and Asaki's legendary "Grass" mod.
Frikbot has to be a top mod just because it has enabled so much for so many people.
I really like ones that do something a bit different like SW:D, Transloquake, DiD, and Asaki's legendary "Grass" mod.
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lth - Posts: 144
- Joined: Thu Nov 11, 2004 1:15 pm
I think that Hurried Descent was a masterpiece. Grass was only funny.
It seems a stretch to put SW:D (Star Wars Dogfighter) in there... that was very unfinished. As for DiD (Defeat in Detail, I'm just explaining the mysterious acronyms for the newer folks), I never did get into it.
FrikBot is another masterpiece, and Prydon Gate has to go in there as well, both for their relative completeness and "polish".
TAoV (the acronym Wazat was looking for) was pretty cool.
I'm having trouble thinking of "classic" (as in, old) mods that I got a lot of sustained enjoyment from. Most of them I just played for a bit then found another one.
It seems a stretch to put SW:D (Star Wars Dogfighter) in there... that was very unfinished. As for DiD (Defeat in Detail, I'm just explaining the mysterious acronyms for the newer folks), I never did get into it.
FrikBot is another masterpiece, and Prydon Gate has to go in there as well, both for their relative completeness and "polish".
TAoV (the acronym Wazat was looking for) was pretty cool.
I'm having trouble thinking of "classic" (as in, old) mods that I got a lot of sustained enjoyment from. Most of them I just played for a bit then found another one.
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- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
lth wrote:Tanx? Seriously? Even though it only works with a specific version of darkplaces, and the bots and maps suck?
Frikbot has to be a top mod just because it has enabled so much for so many people.
I really like ones that do something a bit different like SW:D, Transloquake, DiD, and Asaki's legendary "Grass" mod.
I really loved Transloquake! Do you have links on these other mods, and maybe some more similar?
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
If you liked TransloQuake then you should check out Hurried Descent, which was mentioned with download on this similar i3d thread.
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lth - Posts: 144
- Joined: Thu Nov 11, 2004 1:15 pm
PC wise, Zerstorer. The one mod with a cohesive feeling and atmosphere, good story, somewhat creative mapping and some neat new weapons and monsters, without throwing Quake out of the window. Loved the graveyard level and the cutscenes. Liked the crowd pleaser / controller - BLAM BLAM!
Malice is really good, too. Not much Quake left in there though except the engine. Cool stuff galore such as mini submarines with torpedoes.
Perquake was pretty spiffy; some good ideas and cool models in there. That's how shotguns should be done.
The swinging grapple - forgot the author - the one that comes with the crazy demo of some guy swinging like a monkey. airtime.zip or something.
Qoetia for doing some things right.
Malice is really good, too. Not much Quake left in there though except the engine. Cool stuff galore such as mini submarines with torpedoes.
Perquake was pretty spiffy; some good ideas and cool models in there. That's how shotguns should be done.
The swinging grapple - forgot the author - the one that comes with the crazy demo of some guy swinging like a monkey. airtime.zip or something.
Qoetia for doing some things right.
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
I need to look up Zerstorer and Perquake again. I didn't give them much of a go back when I first tried them (I wasn't into single player as much back them, mostly DM and weapon mods).
And BTW, I'd just like to say I can't believe no one has mentioned Harb's Fish mod yet.
The shame.
And BTW, I'd just like to say I can't believe no one has mentioned Harb's Fish mod yet.
The shame.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
zerstoerer definatly
also nehahra as my understanding goes it was made before quakes qc code was released so it used a weird qc compiler based on pascal and the qc code was pretty much impossible to compile with anything but the one they used which (does not work on any modern os :S).
all that aside i liked the story a lot and it had some pretty humorous moments and i hope the inclusion of csqc could bring in some new life to this mod.
prydon gate i enjoyed quite a lot also
also nehahra as my understanding goes it was made before quakes qc code was released so it used a weird qc compiler based on pascal and the qc code was pretty much impossible to compile with anything but the one they used which (does not work on any modern os :S).
all that aside i liked the story a lot and it had some pretty humorous moments and i hope the inclusion of csqc could bring in some new life to this mod.
prydon gate i enjoyed quite a lot also
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revelator - Posts: 2567
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