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StarCraft PSP

Postby UrbanKid » Wed Dec 09, 2009 1:52 pm

Star Craft First Assault against the Zenomorphs
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IN ORDER TO JOIN PLEASE SHOW SOME WORK

Go here for more info : http://www.pspmod.com/forums/sony-psp-h ... s-rts.html
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Postby avirox » Wed Dec 09, 2009 5:05 pm

While the idea of an RTS in quake intrigues me, I don't think it's very feasible without CSQC. On the PC, however... Damascus is pretty much set up for such things :D
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Oh...

Postby UrbanKid » Fri Dec 11, 2009 7:55 am

Like Ftequake?
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Postby RenegadeC » Thu Dec 17, 2009 1:42 am

Don't everyone sign up at once!
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Re: Oh...

Postby avirox » Thu Dec 17, 2009 2:28 am

UrbanKid wrote:Like Ftequake?


Yes, FTE would be my primary choice. Darkplaces works, too..
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Postby r00k » Thu Dec 17, 2009 6:18 am

URban Kid, you sound like you are asking everyone to make a mod for you using the idea of a commercial product. What are you doing in the making process?

Star Craft First Assault against the Zenomorphs
Requirements for this mod
Skilled Coder to make the mod and engine
Modeler
Mapper
Sound FX
GFX guy
Animator
Website maker
Voice[NPC,PLAYER,MONSTER,ETC]
Story Writer
______________________________________________
This game will be in Firstperson,Thirdperson and RTS Style[RTS STYLE is that you are using a commander to build and do upgrades for the players and npcs]
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IN ORDER TO JOIN PLEASE SHOW SOME WORK

sorry i am kinda bored for a very long time so i decided to start this mod
__
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Postby Error » Thu Dec 17, 2009 6:38 am

avirox wrote:While the idea of an RTS in quake intrigues me, I don't think it's very feasible without CSQC. On the PC, however... Damascus is pretty much set up for such things :D


Umm... you play Defeat in Detail or it's sequal?

Mauvebib should smack someone :lol:
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Postby avirox » Thu Dec 17, 2009 2:47 pm

Error wrote:
avirox wrote:While the idea of an RTS in quake intrigues me, I don't think it's very feasible without CSQC. On the PC, however... Damascus is pretty much set up for such things :D


Umm... you play Defeat in Detail or it's sequal?

Mauvebib should smack someone :lol:


A better question is: have YOU played it? ;)

I'm not trying to diss mauve or DiD, I'm just saying that it was very limited by the lack of engine features available at the time he coded it. It is an amazing project, don't get me wrong, but a fully-functional RTS with all the GUIs, fog of war, and other aspects.. CSQC is the *sane* way to do it.
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Yes i have played defeat in detail on my psp

Postby UrbanKid » Tue Dec 29, 2009 11:03 am

THE 1st version of Defeat in Detail....It works fine with all the maps
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Postby goldenboy » Tue Dec 29, 2009 7:15 pm

Urban Kid,

please never type in all caps, I'm way over 30 and it's a little hard to read for me.

Cool idea, and as I see in the forum you linked, you got a few supporters pretty quickly, but you might really get problems with Blizzard if you don't make your maps and models and sounds look different enough from theirs.

You should take the basic gameplay of Starcraft 1, and make a game that plays like it, but looks like your own thing. Sit down and come up with some new units and buildings, like for example these guys do:

http://www.boswars.org/

My 2 cents.

You don't want their lawyers ripping your ass open, because that may seriously suck. I believe Blizzard would not like your project, especially since Broodwar is played professionally and they have Starcraft 2 coming out.

Don't get yourself in trouble kid ;-)
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thanks for the info

Postby UrbanKid » Wed Dec 30, 2009 4:42 am

Thanks oh yeah i am sorry for alot of trouble...
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Postby r00k » Wed Dec 30, 2009 4:55 am

blame the tv not your parents.
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