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Looking for some help on csportable

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Looking for some help on csportable

Postby UrbanKid » Thu Nov 26, 2009 3:01 am

Hello, I am a animator for a psp quake mod named counter strike portable, which had the basic gameplay of counter strike, like buy menus, most weapons, reloading,teams, chatting with wavs, etc., and I am trying to learn how to code so I can improve on alot of bugs on this game. I've already added in more frames for the reload codes, so that weapons have full reloads, not choppy short ones, and improved some minor issues. I am looking for someone to help code with me on this game, because alot of major bugs and fixups I am unable to fix. If someone would like to help me work on this, please message me at chromespec@hotmail.com . This is greatly appreciated!
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Postby ceriux » Thu Nov 26, 2009 5:27 am

i would have attempted to help if you werent copying cs exactly. maybe if you might have made the game at least a little bit of a different theme. if your having issues with specific code though im sure you could always ask about the problem on the qc programming board.
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Postby LonePossum. » Thu Nov 26, 2009 9:00 am

I would suggest getting rid of the horrible bots in it and installing or write new ones from scrath, try tutor bot I think It is the one that helps you learn bot making or something. Correct me if I am wrong.
Also fix the bomb in it as it does not explode and when you are a terrorist when you swap over to bomb you cannot swap back to your weapons. Just toss up the code here and people will help.
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Postby Biodude » Thu Nov 26, 2009 11:47 pm

hey, im helping urban kid too, but we really dont want to copy excactly , we want to add in more, unique weapons for each team, and customize gameplay abit.
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Postby ceriux » Fri Nov 27, 2009 2:21 am

should call it something other than csportable really then. do u guys steal cs's models or make your own?
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...i have no idea

Postby UrbanKid » Fri Nov 27, 2009 11:51 am

well i usually animate them and convert models but i am lazy mostly so i converted alot of models but which is best convert or make?


IMA BAD ENGLISH and not very good at words
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Postby Downsider » Fri Nov 27, 2009 2:44 pm

The PSP Quake modding scene is a beautiful thing.
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Re: ...i have no idea

Postby r00k » Sun Nov 29, 2009 8:51 am

UrbanKid wrote:well i usually animate them and convert models but i am lazy mostly so i converted alot of models but which is best convert or make?

IMA BAD ENGLISH and not very good at words


Better to make your own this way you can freely distribute the mod + media.
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well

Postby UrbanKid » Mon Nov 30, 2009 1:04 am

Ok thanks for the help but i need to find a m

Modeler
Gfx
and stuffs
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Postby Biodude » Mon Nov 30, 2009 2:12 am

hey guys, im going to help clear this out:

urban kid wants a cs style game with custom weapons and things like that, but still keeping some sort of bad guy vs. good guy scenario.

He has many models made, but they don't serve a purpose due to them not fitting in the current cs portable. If someone would be kind enough to help my friend out, he would like some of the following(some are already included in the current game):

-2 teams
-reloading
-some kind of menu system not using engine coding or csqc
-able to have a varity of weapons on each team
-flashlight
-rounds
-missions(will go into detail later)
-crouching
-weapon droping
-and I think that might be it besides some current bug fixing.

We don't want a cs clone, just something that uses a similar style of gameplay.
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well like he sad

Postby UrbanKid » Mon Nov 30, 2009 5:46 am

but we are making this mod on the psp

we are using dquake engine it supports hl1 models and maps
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