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Postby ceriux » Tue Oct 06, 2009 10:04 pm

scar3crow wrote:Yes, I played numerous times last night, using your bind of impulse 11, along with the next weapon bind (which was set to / by default), and picked up a pump action shotgun, and a double barreled shotgun, and a chainsaw in different instances.


your using darkplaces?
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Postby scar3crow » Wed Oct 07, 2009 2:39 am

your using darkplaces?

Yes I was, I wrote the news post remember? ; )

Impulse 10 worked just dandy, lot more fun this time, and the gibs are very rewarding, awesome job LTH =)
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby ceriux » Wed Oct 07, 2009 2:42 am

scar3crow wrote:
your using darkplaces?

Yes I was, I wrote the news post remember? ; )

Impulse 10 worked just dandy, lot more fun this time, and the gibs are very rewarding, awesome job LTH =)


lol YES! i loved the gibs they fly everywhere! =D
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Postby lth » Wed Oct 07, 2009 8:39 am

Thanks everyone - your comments have been noted.

Now, can anyone get 1000+?
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Postby ceriux » Wed Oct 07, 2009 9:28 am

lth wrote:Thanks everyone - your comments have been noted.

Now, can anyone get 1000+?


been working on it =)
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Postby Spirit » Wed Oct 07, 2009 10:11 am

I hate you for making mapping for this so easy. :P
Just wasted half an hour with the e4m3 graveyard...

The mouse was sensitivity 10, with 2 it is nice and smooth.

Monsters in lines seems to have been a random extreme streak for me at first, it happens every now and then but is alright now. They were on one very straight line, even for zombies.

Yeah, I meant Crimsonland. Dunno what I imagined with the crosshair though. It's fine! Dunno about giving the shots a z-angle though. I played on start.bsp for a test and there the shots ended up in the ground right before my feet. Maybe this is related and would prevent more advanced mapping ideas?
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Postby Supa » Thu Oct 08, 2009 12:29 pm

lth wrote:Now, can anyone get 1000+?


Image

I didn't quite crack 1000 yet, but give me a few more days..

http://www.quaketastic.com/upload/files/demos/horror_city1_Supa_964.7z

I swear this game is everything Crimsonland wishes it could be. I'm starting to see zeds when I close my eyes now. :|
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Postby ceriux » Thu Oct 08, 2009 1:13 pm

what gun is that :O
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Postby Spirit » Thu Oct 08, 2009 7:27 pm

Mapped a bit.

http://www.quaketastic.com/upload/files ... 091008.jpg

:D

I stopped because I realised that zombies would get created everywhere. Even in the small ledges before the windows (and the water).
Will there be a more sophisticated spawning later?


The doubleshot gun is not ready even after the reload sound has long played and the bullets are visible.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby Supa » Thu Oct 08, 2009 8:30 pm

VICTOLY

http://www.quaketastic.com/upload/files/demos/horror_city1_Supa_1007.7z

Okay, I'm going to stop for a while now.
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Postby lth » Thu Oct 08, 2009 9:41 pm

Well done, Supa :)

Spirit - looking nice.
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Postby lth » Fri Oct 09, 2009 2:15 pm

Spirit, can you not use clipping blocks to block out the bits of your architecture you don't want zombies spawning, for now? I will add more tools for mappers in later releases.
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Ummm...sorry but

Postby UrbanKid » Wed Nov 11, 2009 2:21 pm

Hey i am sorry to ask can you make one for the glquake or something like that?
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Postby lth » Wed Nov 11, 2009 2:47 pm

Er, what?
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Postby Dr. Shadowborg » Wed Nov 11, 2009 3:24 pm

He probably means stock quake.
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