THE HORROR
Moderator: InsideQC Admins
49 posts
• Page 2 of 4 • 1, 2, 3, 4
scar3crow wrote:Yes, I played numerous times last night, using your bind of impulse 11, along with the next weapon bind (which was set to / by default), and picked up a pump action shotgun, and a double barreled shotgun, and a chainsaw in different instances.
your using darkplaces?
-

ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
your using darkplaces?
Yes I was, I wrote the news post remember? ; )
Impulse 10 worked just dandy, lot more fun this time, and the gibs are very rewarding, awesome job LTH =)
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
-

scar3crow - InsideQC Staff
- Posts: 1054
- Joined: Tue Jan 18, 2005 8:54 pm
- Location: Alabama
scar3crow wrote:your using darkplaces?
Yes I was, I wrote the news post remember? ; )
Impulse 10 worked just dandy, lot more fun this time, and the gibs are very rewarding, awesome job LTH =)
lol YES! i loved the gibs they fly everywhere! =D
-

ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
-

lth - Posts: 144
- Joined: Thu Nov 11, 2004 1:15 pm
I hate you for making mapping for this so easy.
Just wasted half an hour with the e4m3 graveyard...
The mouse was sensitivity 10, with 2 it is nice and smooth.
Monsters in lines seems to have been a random extreme streak for me at first, it happens every now and then but is alright now. They were on one very straight line, even for zombies.
Yeah, I meant Crimsonland. Dunno what I imagined with the crosshair though. It's fine! Dunno about giving the shots a z-angle though. I played on start.bsp for a test and there the shots ended up in the ground right before my feet. Maybe this is related and would prevent more advanced mapping ideas?
Just wasted half an hour with the e4m3 graveyard...
The mouse was sensitivity 10, with 2 it is nice and smooth.
Monsters in lines seems to have been a random extreme streak for me at first, it happens every now and then but is alright now. They were on one very straight line, even for zombies.
Yeah, I meant Crimsonland. Dunno what I imagined with the crosshair though. It's fine! Dunno about giving the shots a z-angle though. I played on start.bsp for a test and there the shots ended up in the ground right before my feet. Maybe this is related and would prevent more advanced mapping ideas?
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
lth wrote:Now, can anyone get 1000+?
I didn't quite crack 1000 yet, but give me a few more days..
http://www.quaketastic.com/upload/files/demos/horror_city1_Supa_964.7z
I swear this game is everything Crimsonland wishes it could be. I'm starting to see zeds when I close my eyes now. :|
-

Supa - Posts: 164
- Joined: Tue Oct 26, 2004 8:10 am
Mapped a bit.
http://www.quaketastic.com/upload/files ... 091008.jpg
I stopped because I realised that zombies would get created everywhere. Even in the small ledges before the windows (and the water).
Will there be a more sophisticated spawning later?
The doubleshot gun is not ready even after the reload sound has long played and the bullets are visible.
http://www.quaketastic.com/upload/files ... 091008.jpg
I stopped because I realised that zombies would get created everywhere. Even in the small ledges before the windows (and the water).
Will there be a more sophisticated spawning later?
The doubleshot gun is not ready even after the reload sound has long played and the bullets are visible.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
VICTOLY
http://www.quaketastic.com/upload/files/demos/horror_city1_Supa_1007.7z
Okay, I'm going to stop for a while now.
http://www.quaketastic.com/upload/files/demos/horror_city1_Supa_1007.7z
Okay, I'm going to stop for a while now.
-

Supa - Posts: 164
- Joined: Tue Oct 26, 2004 8:10 am
Spirit, can you not use clipping blocks to block out the bits of your architecture you don't want zombies spawning, for now? I will add more tools for mappers in later releases.
-

lth - Posts: 144
- Joined: Thu Nov 11, 2004 1:15 pm
Ummm...sorry but
Hey i am sorry to ask can you make one for the glquake or something like that?
- UrbanKid
- Posts: 55
- Joined: Fri Aug 22, 2008 8:34 am
49 posts
• Page 2 of 4 • 1, 2, 3, 4
Who is online
Users browsing this forum: No registered users and 1 guest
