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Postby MeTcHsteekle » Sun Aug 23, 2009 2:19 pm

iunau, is it every man for himself in tf?

i know in fvf it usually comes down to laser android, wasteland warrior, and centric [err that healing guy], and cyborg camper out of the like 14 classes available.

... 5/14 :/ seems like a waste
bah
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Postby Downsider » Mon Aug 24, 2009 6:42 pm

Team Fortress
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Postby MeTcHsteekle » Mon Aug 24, 2009 10:42 pm

Downsider wrote:Team Fortress


i was making a point
bah
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Postby Downsider » Tue Aug 25, 2009 1:55 am

Okay, I just thought you were a stupid shit. I didn't read the whole thread because I'm a lazy shit.
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Postby Lardarse » Fri Sep 04, 2009 5:34 pm

Downsider... as much as we realise that you have an ass, there's no need to wear it on your head...
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Postby LordHavoc » Fri Sep 04, 2009 5:46 pm

Orion wrote:Only if I take out the bots from the code.
Because the bot's AI is handled by StartFrame(). And on StartFrame() it does a clienttype() check to don't give AI to a human player, of course. :wink:

clienttype(), spawnclient(), clientcolors, dropclient() and tracebox() are all dp builtins.


As Electro said, I think you should do the standard checkextension, it's explained at the top of dpextensions.qc :)
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