make darkplaces look as crappy as you can get it
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make darkplaces look as crappy as you can get it
i'll start by overdoing motion blur and saturation.
this is your ranger on drugs
this is your ranger on drugs
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
LordHavoc wrote:I like where this thread is going
Yeah, rather than looking purely horrid, these actually have some cool style to them.
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
r00k wrote:qbism nice looking ogre there! is that the standard skin??
No I recognize that as OgrO's ogre skin, you can find most of the OgrO skins preinstalled in the Rygel pack, or find the original OgrO pack on the web somewhere.
- LordHavoc
- Posts: 322
- Joined: Fri Nov 05, 2004 3:12 am
- Location: western Oregon, USA
qbism wrote:Yes, Ogro. Map textures are original Quake. Realtime world and dynamic lights on, but doesn't seem to cast shadows in 16-bit.
Yes, 16bit depth buffer lacks stencil (32bit depth buffer is 24bit depth + 8bit stencil), so shadows are off there.
If/when I add shadowmaps they will work in 16bit, but I expect them to be slower (and hence optional).
- LordHavoc
- Posts: 322
- Joined: Fri Nov 05, 2004 3:12 am
- Location: western Oregon, USA
29 posts
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