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make darkplaces look as crappy as you can get it

Postby leileilol » Wed Jul 15, 2009 3:29 pm

i'll start by overdoing motion blur and saturation.
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this is your ranger on drugs
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Postby ceriux » Wed Jul 15, 2009 6:45 pm

some crazy lookin stuff there.
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Postby negke » Wed Jul 15, 2009 7:53 pm

Still looks better than some QW setups...
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Postby qbism » Thu Jul 16, 2009 4:17 am

Ranger got some neon Color Wonder.

I'll take a whack at it:

Image
16-bit vid+ low scene brightness+ high gamma
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Postby Error » Thu Jul 16, 2009 5:34 am

that actually looks quite good imho
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Postby ceriux » Thu Jul 16, 2009 6:42 am

yeah makes quake look creepy :D
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Postby LordHavoc » Thu Jul 16, 2009 6:55 am

I like where this thread is going :)
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Postby Entar » Thu Jul 16, 2009 3:52 pm

LordHavoc wrote:I like where this thread is going :)

Yeah, rather than looking purely horrid, these actually have some cool style to them.
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Postby jim » Thu Jul 16, 2009 7:22 pm

Is it possible to get this kind of stuff realtime with quake c? I've wanted to have some similar effects with some hallucination stuff, etc...
zbang!
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Postby leileilol » Fri Jul 17, 2009 4:40 am

stuffcmd
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Postby r00k » Fri Jul 17, 2009 4:46 pm

qbism nice looking ogre there! is that the standard skin??
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Postby LordHavoc » Fri Jul 17, 2009 8:44 pm

r00k wrote:qbism nice looking ogre there! is that the standard skin??


No I recognize that as OgrO's ogre skin, you can find most of the OgrO skins preinstalled in the Rygel pack, or find the original OgrO pack on the web somewhere.
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Postby qbism » Sat Jul 18, 2009 2:11 am

Yes, Ogro. Map textures are original Quake. Realtime world and dynamic lights on, but doesn't seem to cast shadows in 16-bit.
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Postby LordHavoc » Sat Jul 18, 2009 3:50 am

qbism wrote:Yes, Ogro. Map textures are original Quake. Realtime world and dynamic lights on, but doesn't seem to cast shadows in 16-bit.


Yes, 16bit depth buffer lacks stencil (32bit depth buffer is 24bit depth + 8bit stencil), so shadows are off there.

If/when I add shadowmaps they will work in 16bit, but I expect them to be slower (and hence optional).
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Postby leileilol » Sun Jul 19, 2009 3:56 pm

To be honest OgrO's skins are flat no-depth crap (as with anything done for Tenebrae, with the exception of the new fiend no one ever animated) so I think qbism's on a roll here.
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