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Quake Injector Alpha1

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Postby mh » Mon Jul 12, 2010 9:43 pm

It's a matter of personal preference as well, but anyway, I'm thinking that if the mapper created a LIT file then the Injector would just download it along with the rest of the package. If the mapper didn't then where would the Injector get a LIT file from? And likewise for the rest of the stuff.

.VIS files by the way - as I understand them - are for enabling translucent water visibility without having to re-vis the map. Handy things to have (as the player doesn't need to use r_novis 1) and a feature that is definitely user-oriented (as r_wateralpha is a user setting that people will want to use), but the same question arises (where does the Injector get the file from?), and anyway no engine really supports them (or possibly only DP and FTE but with two incompatible standards - same thing :lol: ).
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Postby Spike » Mon Jul 12, 2010 11:17 pm

The great thing about standards is that there are so many to choose from.
Having said that, alternative vis files are pointless when you can just built it into the bsp. They're only useful for id's maps.
FTE doesn't support vis files. You can just rerun vis on the bsp and it won't notice. Its generally disabled by the server anyway. :s
more engines support compiled in vised-water than vis patches. :P
Last edited by Spike on Tue Jul 13, 2010 12:01 am, edited 1 time in total.
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Postby Baker » Mon Jul 12, 2010 11:45 pm

mh wrote:anyway no engine really supports them (or possibly only DP and FTE but with two incompatible standards - same thing :lol: ).


*cough*QIP engine*/cough*.
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Postby mankrip » Tue Jul 13, 2010 12:28 am

Baker wrote:
mh wrote:anyway no engine really supports them (or possibly only DP and FTE but with two incompatible standards - same thing :lol: ).


*cough*QIP engine*/cough*.

And Makaqu.

VIS files are for maps without translucent water; or, in some cases, simply for maps whose VIS data wasn't optimized enough. I've run across quite a load of maps from ftp.cdrom.com that had these issues.

LIT files can be used not only for old maps that were made before engines with lighting coloration came out (and whose author would have added lighting coloration before if he could - rare cases, but who knows), but also for maps that had their lightmaps compiled with low quality settings.

ENT files are mainly for bugfixes, in cases were the map has known bugs but we can't get the author to release a bugfixed version (sometimes because the author can't even be reached anymore). Not only that, but, ENT files are also a better way to add custom waypoints to maps.

WAY files are used mainly for bots. There are a couple different .way file formats out there that are used by different bots, but I'm thinking mostly about waypoints for bots based on FrikBot X. But yeah, there's not much point in it if this tool is mainly about single player maps.

Anyway, these were just suggestions, not requests; this tool is already great as it is.
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Re: Quake Injector Alpha1

Postby Baker » Tue Jul 27, 2010 12:22 pm

nicoledc109 wrote:Thanks you for the post.


Spirit, you and Megaman (and probably Negke) really outdid yourselves.

Even spambots are singing the praises of the Quake Injector!

You've made something so touching and heartwarming even the cold and heartless workstations find it necessary to post to praise your work. And they say the relations between man and machines is destined to result in robot wars and situations like Terminator Salvation. But perhaps with more works like the Quake Injector, man and machine can live in peace and harmony.

Now, that link at the bottom of his post isn't spam but rather this computer --- in it's own primitive way --- is returning your gesture of kindness by sharing a link with you for a free movie he thought might interest you as a token of his robotic friendship with you.
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