Fimg 2
Fimg 2
New release is up:
http://www.inside3d.com/frikbot/fimg/fimg_v02.zip
This is mostly a backport of some of the Quaded code and an update to the new version of DevIL - mostly to get rid of the flipping issue (hopefully). Thanks to c0burn and Lardarse for doing some super quick testing.
http://www.inside3d.com/frikbot/fimg/fimg_v02.zip
This is mostly a backport of some of the Quaded code and an update to the new version of DevIL - mostly to get rid of the flipping issue (hopefully). Thanks to c0burn and Lardarse for doing some super quick testing.
Hint: Users who wish to run Fimg under wine have to download and install Microsoft Visual C++ 2005 Runtime components.
http://download.chip.eu/de/download_de_1295944.html
Fimg is a nice app, especially for working with .lmp files (gfx.wad). For working with textures, I prefer Wally.
I'd like to see simple painting tools in Fimg, for drawing sprites.
http://download.chip.eu/de/download_de_1295944.html
Fimg is a nice app, especially for working with .lmp files (gfx.wad). For working with textures, I prefer Wally.
I'd like to see simple painting tools in Fimg, for drawing sprites.
I read this:
http://www.solitudegame.byethost6.com/i ... 937.0.html
I don't have Windows 7 so I don't know if this is true, but I wanted to post it in this thread so the info is here.
Source of post:I would but FIMG doesnt work on Win7 so i could only do it on my desktop
http://www.solitudegame.byethost6.com/i ... 937.0.html
I don't have Windows 7 so I don't know if this is true, but I wanted to post it in this thread so the info is here.
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Fimg 2 is *really* good. It really takes the pain out of a number of previously aggravating tasks. For instance, making .lmp files and I have been told it can even make colormaps for palettes for software renderers.
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Bug report! I loaded a .mip file and tried to save as pcx. First of all, when I selected 'pcx' it didn't automatically fill in the extension, which I didn't notice. I hit save, and got a funny alert box saying something along the lines of "No file extension. I don't know what to do now and I'm lost." So I tried again, this time filling in the .pcx extension myself. Fimg proceeded to create a file... then kept writing who knows what to it. The file (a 64x64 texture) grew to 10 MB, 20 MB, 50 MB... then I killed the process. Not sure what was going on there! I ended up just taking a screenshot of the texture in the Fimg window and repalettizing it in Paint Shop Pro.
As a side note, that oldschool white-with-light-grey-crisscrosses background around the image is too bright. It makes a lot of Quake textures just look black in comparison. You should use a darker background, grey at least.
As a side note, that oldschool white-with-light-grey-crisscrosses background around the image is too bright. It makes a lot of Quake textures just look black in comparison. You should use a darker background, grey at least.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.