Sagdoll Techdemo
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Sagdoll Techdemo
I've released a techdemo of Sagdoll, which for those of you who live in cupboards is my qc ragdollesque system.
It should work in any engine, though I did get some packet overflows in dosquake after a while.
Go kill Nigel!
http://www.planetquake.com/elf/sagdoll.zip
It should work in any engine, though I did get some packet overflows in dosquake after a while.
Go kill Nigel!
http://www.planetquake.com/elf/sagdoll.zip
Apathy Now!
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MauveBib - Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
Really cool. The shaft becomes sort of a semi-gravity gun with this, funny!
One bug you most likely already know about, Nigel can hurt you when he falls on you (e1m1 plat at the start).
This really has a lot of potential, and it's already impressive at this stage. It would be great having all Q1 monsters converted to use this.
What exactly are you planning to do with this?
One bug you most likely already know about, Nigel can hurt you when he falls on you (e1m1 plat at the start).
This really has a lot of potential, and it's already impressive at this stage. It would be great having all Q1 monsters converted to use this.
What exactly are you planning to do with this?
Forum lurker
- Kools
- Posts: 38
- Joined: Wed Jan 05, 2005 4:55 pm
- Location: The Netherlands
I'm releasing version 1.1 of Sagdoll.
I've tidyed up the code a lot, and made a few major efficiency improvements.
Also, limbs now use avelocity instead of setting angles directly, which makes it MUCH smoother, especially in slowmo.
Oh, and I've also included the source code, so if anyone fancies adding this to their mod, go right ahead.
I've still got to deal with the clipping limbs bug, but I'm working on it, honest!
http://www.fileplanet.com/dl.aspx?/planetquake/elf/sagdoll.rar
I've tidyed up the code a lot, and made a few major efficiency improvements.
Also, limbs now use avelocity instead of setting angles directly, which makes it MUCH smoother, especially in slowmo.
Oh, and I've also included the source code, so if anyone fancies adding this to their mod, go right ahead.
I've still got to deal with the clipping limbs bug, but I'm working on it, honest!
http://www.fileplanet.com/dl.aspx?/planetquake/elf/sagdoll.rar
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MauveBib - Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
New Sagdoll version 1.2
Loads of bug fixes, loads of gore and dismemberment
http://www.fileplanet.com/dl.aspx?/planetquake/elf/sagdoll_1.2.rar
Loads of bug fixes, loads of gore and dismemberment
http://www.fileplanet.com/dl.aspx?/planetquake/elf/sagdoll_1.2.rar
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MauveBib - Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
It's awsome fun hurling those guys around with the rocket launcher.
Maybe they should bounce very slightly when they land, when you shoot them up into the air they just stop dead on the ground.
- SkinnedAlive
- Posts: 65
- Joined: Fri Feb 25, 2005 5:03 pm
Hmmm, yeah the link apeared to be dead. I've reuploaded and it works now.
As for using Fileplanet, I did have it hosted directly in my PQ directory, but they told me off for that. If you can suggest somewhere better I'll gladly use it.
As for using Fileplanet, I did have it hosted directly in my PQ directory, but they told me off for that. If you can suggest somewhere better I'll gladly use it.
Apathy Now!
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MauveBib - Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
MauveBib wrote:Hmmm, yeah the link apeared to be dead. I've reuploaded and it works now.
As for using Fileplanet, I did have it hosted directly in my PQ directory, but they told me off for that. If you can suggest somewhere better I'll gladly use it.
Try this one: http://www.rapidshare.de
#EOP
- Gilgamesh
- Posts: 67
- Joined: Tue Oct 26, 2004 6:08 pm
- Location: Brazil
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