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Postby Orion » Sun Apr 26, 2009 7:14 pm

scar3crow: For me there's no need to resize it, but if you really want to do that, go ahead. :)

I think we can have 2 official sizes for the maps then. scr2.bsp size is for more than 5-6 player per team, as soccer.bsp size is for less than 6.

I didn't like soccer.bsp because its goals were too low on height. The goal being tall minimizes the problem.

Then I decided to make scr2.bsp which is a soccer field with the official scale. Official soccer fields have between 90 to 110 meters of length, and 45 to 55 meters of width. :wink:

Just convert all that to Quake Units, which represent about 3.81 centimeters, according to feh on mirc, lol.

But I just figured out that scr2.bsp field size is a little above than an official field size!
Because 3104*3.81 = 11826.24 centimeters, which are 118 meters (rounded). Its width is 59 meters (also rounded).
But it's still nice.

EDIT: 118x59 meters = 393x197 feet or 130x65 yards. Dunno on what imperial unit a soccer field is measured. As I'm from Brazil, we use metric units. :D
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Postby MauveBib » Sun Apr 26, 2009 7:25 pm

Quake units (and the units in all id games since wolf3d) are 1.5 inches (the Q3 shader manual states it as 8 units = 1 foot), hence they are indeed 3.81 cm.
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Postby Orion » Sun Apr 26, 2009 9:36 pm

Image

What do you guys think about that image beind the POTD?
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Postby Trinca » Sun Apr 26, 2009 10:40 pm

Orion look´s like a great work but...

Onde esta o mapa??? :\ = where is the map???

Já tentei montes de links :\ = already try lots of links :|
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Postby Trinca » Sun Apr 26, 2009 10:46 pm

ball.mdl missing :\ where is the full pack?
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Postby Orion » Sun Apr 26, 2009 11:01 pm

Trinca: Eu atualizei o link do primeiro post, pega o arquivo(ficheiro?) que tem tudo lá agora, mapas, modelos, etc. :)

I updated the first post's link, get the file that it's all in there now, maps, models, etc.
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Postby Trinca » Sun Apr 26, 2009 11:15 pm

thanks Orion!

;)
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Postby Error » Mon Apr 27, 2009 7:38 am

it's kinda funny to see you guys talking in two different languages in the same posts
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Postby MeTcHsteekle » Mon Apr 27, 2009 4:51 pm

que?
bah
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Postby frag.machine » Mon Apr 27, 2009 11:49 pm

Error wrote:it's kinda funny to see you guys talking in two different languages in the same posts


Actually, three (if you take in account that portuguese spoken in Brazil is different from what's spoken in Portugal - for example, "arquivo", "ficheiro" and "file" means the same thing).
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby CocoT » Fri May 01, 2009 3:59 am

Is there any basic .map files available? I noticed I couldn't find the source in the latest soccer3.zip. I won't be able to map for it for the speedmapping event, unfortunately, but I'd like to give it a go eventually, once I'm done with exams (in a little more than 2 weeks) :)
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Postby Orion » Fri May 01, 2009 2:29 pm

CocoT: Here's the source for scr2.bsp, which will be the official size.

http://www.quaketastic.com/upload/files/multiplayer/maps/scr2_src.zip
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Postby CocoT » Sat May 02, 2009 3:03 am

Great! Thanks! :)
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Postby AEnoch » Sat May 09, 2009 8:03 pm

Been playing the new mod for ours now and it's quite fun!

A few things though. Would be nice to be able to set a score limit and be able to change the map.

The goalkeepers get stuck on walls. Often.

I tried creating an indoor arena without an out of bounds area because when the ball goes out of bounds it ports back to the center and this can be exploited against the bots. With the game field up against the boundaries the bots get stuck on the walls.

Maybe set a respawn timer on the ball after the goal is scored.
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Postby vegetous » Fri May 22, 2009 8:10 pm

nice mod orion! I'll try to write a review about it @ quakebrasil asap!
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