Would you buy Quake One 2?
Moderator: InsideQC Admins
40 posts
• Page 2 of 3 • 1, 2, 3
elgms wrote:I might buy quake if it was redone. But how do you improve perfection?
Quake was one of the best games ever made. I do not see any real reason to redo it. After all, look at the butcher job id software did with doom 3.
I don't see this as an attempt to "improve" Quake1, but as an attempt to install the next chapter in the Quake series. I personally loved the two expansion packs, Scourge of Armagon and Dissolution of Eternity, and would love to see the next chapter in the Quake1 lovecraftian-themed true-to-the-original story. It's not a Quake1 remake, it's a sequel.
The problem with sequels, as you pointed out regarding doom3, is they are often either not done well, or they deviate heavily from their original source to the point that they don't really feel the same. Sometimes they're offensive in their difference.
The final problem with a Q1 sequel is target audience. The hard-core die-hard fans are a small market, and a sequel would need to target a larger group of people to be sufficiently profitable. The results of targeting them would likely turn off the old-school fans who were really looking for an updated extension of what they knew and loved, without it being bastardized. You see this in movies all the time -- I'm just daring someone to make "Yogi Bear -- The Movie".
Conclusion:
While I would love to see a true Quake1 sequel, I'm really not sure it's a good idea. It could end so badly so easily. It would need to be a genuine, true sequel, not a pop-culture squat-down-and-poop-money facade.
-Wazat
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
BTW, MauveBib in the What mods stick out in your mind thread mentioned that Zerstorer was the closest thing Quake had ever had to a sequel. I loved the mission packs as very enjoyable and well-made sequels. Would anyone recommend Zerstorer along those lines?
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
Wazat wrote:BTW, MauveBib in the What mods stick out in your mind thread mentioned that Zerstorer was the closest thing Quake had ever had to a sequel. I loved the mission packs as very enjoyable and well-made sequels. Would anyone recommend Zerstorer along those lines?
Have you never played it?
Yes, I'd definitely recommend it as a sort of sequel to quake. It has its own gothic feel, but it feels like a more fleshed out quake concept.
Apathy Now!
-

MauveBib - Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
Wazat wrote:"..I still have to go see Who Watches the Watchmen, even though I never knew anything about the comic.
-Wazat
..I worked in a comic book store when the original comic mini series came out. I can tell you the movie stands on it's own with out to much previous story knowledge. If your a fan of darker superhero type books & movies you may like it... I loved it myself.
-

xaGe - Posts: 461
- Joined: Wed Mar 01, 2006 8:29 am
- Location: Upstate, New York
Wazat wrote:...mentioned that Zerstorer was the closest thing Quake had ever had to a sequel. I loved the mission packs as very enjoyable and well-made sequels. Would anyone recommend Zerstorer along those lines?
Well, aside from the ending (which made me go :/ ), I would say yes. While Zerstorer does have it's own feel and style, it remains very much quake. (I'd also recommend OUM, though it has a similar ending to Zerstorer, and feels a bit less quake...)
-

Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
Wazat wrote:Conclusion:
While I would love to see a true Quake1 sequel, I'm really not sure it's a good idea. It could end so badly so easily.
^
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: Would you buy Quake One 2?
I think any fps with a non linear design would be cool
-

metalmodman - Posts: 50
- Joined: Mon Jun 08, 2009 4:58 am
Re: Would you buy Quake One 2?
metalmodman wrote:I think any fps with a non linear design would be cool
I suspect, then, that you would really like Fallout 3. You can more or less go anywhere you want in the world and do whatever. The story isn't even entirely linear. It's totally fine with you skipping some parts (need to find x information in order to find y, but if you stumble upon y on your own then more power to you).
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
Re: Would you buy Quake One 2?
Wazat wrote:It's totally fine with you skipping some parts (need to find x information in order to find y, but if you stumble upon y on your own then more power to you).
Yeah, like I did. Missing out 1/3 of the main quest thanks to my goddamn exploration.
Seriously, though. Non-linear games are good in theory, but I can imagine many people may also consider it a negative trait at the same time. (Like in a Quake map, for example:) If it's strictly linear, everybody is like "meh, no freedom" - if it's totally non-linear, they go "bleh, confusing". So perhaps let's settle for 'less linear' design.
- negke
- Posts: 150
- Joined: Wed Apr 16, 2008 5:53 pm
Agreed. Too linear can be too rigid, but not linear enough is often confusing and overwhelming.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
yeah lol I can see that have you tried oblivion elder scrolls maxed out and quit before I got through a fourth of the main story. I think it can be done if you do some thing like metal gear substinence or gta?
-

metalmodman - Posts: 50
- Joined: Mon Jun 08, 2009 4:58 am
metalmodman wrote:yeah lol I can see that have you tried oblivion elder scrolls maxed out and quit before I got through a fourth of the main story. I think it can be done if you do some thing like metal gear substinence or gta?
Eh? I don't understand what you're saying.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
anyone seen this?
I posted it on irc in #qc last night
http://www.youtube.com/watch?v=5Y4uPxajq0s&feature=haxa_popt14us02
I posted it on irc in #qc last night
http://www.youtube.com/watch?v=5Y4uPxajq0s&feature=haxa_popt14us02
-

Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
Wazat wrote:metalmodman wrote:yeah lol I can see that have you tried oblivion elder scrolls maxed out and quit before I got through a fourth of the main story. I think it can be done if you do some thing like metal gear substinence or gta?
Eh? I don't understand what you're saying.
I got sick of elder scrolls after i explored 10% of the map I was indestructible and I think a good example of a non linear design is metal gear solid substinence and zelda 64.
-

metalmodman - Posts: 50
- Joined: Mon Jun 08, 2009 4:58 am
40 posts
• Page 2 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 1 guest