Quake player base skel/anim for MS3D
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Quake player base skel/anim for MS3D
I've completed it for the milkshape users here
http://www.planetgargoyle.com/qmd/?do=players
I didn't do the axe animations as an axe because he can't get his axe on the same mesh and skeleton, so for now he butts his gun like a knife
It's based on HL's skeleton so it should be easier porting hl players over, just scale down 78% and apply it to the skeleton.
With ease, I was able to port my gargoyle model over!
http://www.planetgargoyle.com/garg2k4q1.jpg
http://www.planetgargoyle.com/garg2k4q2.jpg
http://www.planetgargoyle.com/qmd/?do=players
I didn't do the axe animations as an axe because he can't get his axe on the same mesh and skeleton, so for now he butts his gun like a knife
It's based on HL's skeleton so it should be easier porting hl players over, just scale down 78% and apply it to the skeleton.
With ease, I was able to port my gargoyle model over!
http://www.planetgargoyle.com/garg2k4q1.jpg
http://www.planetgargoyle.com/garg2k4q2.jpg
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
4 posts
• Page 1 of 1
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