My Squad AI Thing
Moderator: InsideQC Admins
71 posts
• Page 5 of 5 • 1, 2, 3, 4, 5
Yes. How'd it get so big? 100+mb seems a bit unusual for something with mdl and 2 test levels.
Also I love the BLBLBLBBLLOODDY SCREEN! So real.....
I should mention pain skins aren't really necessary for darkplaces - try cl_decals_models on a recent build
Also I love the BLBLBLBBLLOODDY SCREEN! So real.....
I should mention pain skins aren't really necessary for darkplaces - try cl_decals_models on a recent build
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
I must say, awesome job on the AI!
It took me a while to be able to kill them all on the industrial map.
and I have yet to succeed on the city map (they totally own on open maps
)
also, I absolutely love that skybox you used for the city map (I've always wanted to make one that looked like that myself), might I inquire as to where you attained it?
It took me a while to be able to kill them all on the industrial map.
and I have yet to succeed on the city map (they totally own on open maps
also, I absolutely love that skybox you used for the city map (I've always wanted to make one that looked like that myself), might I inquire as to where you attained it?
A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it 
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blubswillrule - Posts: 68
- Joined: Mon Oct 04, 2010 9:08 pm
- Location: Lincoln, California
Can you try to have a huge huge huge huge huge huge huge huge obj map city? (Darkplaces supports loading obj files directly as maps, which as far as blender architecture is concerned, is more convenient than q3bsp ;D )
it'd be super hard to waypoint manually by ent files though... but it'd be a good stress test that way
Also, Oblige'ing large outdoor maps could be good to test on but that's q1bsp.
it'd be super hard to waypoint manually by ent files though... but it'd be a good stress test that way
Also, Oblige'ing large outdoor maps could be good to test on but that's q1bsp.
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
71 posts
• Page 5 of 5 • 1, 2, 3, 4, 5
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