My Squad AI Thing
Moderator: InsideQC Admins
71 posts
• Page 1 of 5 • 1, 2, 3, 4, 5
My Squad AI Thing
This is an idea I've had for years, but never got around to completing. It's an AI experiment to recreate something like the Half Life marine battles in QC.
It's not finished yet, but it's coming along nicely:
It's split into two files thanks to quaketastic's 50mb limit:
http://www.quaketastic.com/upload/files/single_player/mods/squad14a.zip
http://www.quaketastic.com/upload/files/single_player/mods/squad14b.zip
Any feedback will be gratefully recieved.
It's not finished yet, but it's coming along nicely:
It's split into two files thanks to quaketastic's 50mb limit:
http://www.quaketastic.com/upload/files/single_player/mods/squad14a.zip
http://www.quaketastic.com/upload/files/single_player/mods/squad14b.zip
Any feedback will be gratefully recieved.
Last edited by MauveBib on Sun Feb 13, 2011 1:55 am, edited 7 times in total.
Apathy Now!
-

MauveBib - Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
Haven't had a chance to try yet, but since I find all AI stuff intriguing, I took a look at the readme, and without hijacking the thread too much, I just wanted to say I were very happy to see the unlimited clips thing with your weapon. More games should do this. Imagine a deathmatch game where you have no ammo pickups, only guns, and they have an unlimited set of clips. The reloading creates several tactical elements as well as it reduces spamming severely. Awesome.
I was once a Quake modder
-

Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
Please do something, I'm often getting unexpected end of archive.
EDIT: Got it successfully. Man, really cool, I was thinking about that, but for me was nearly impossible to get the ai like HL's. Would be nice if I could convert HL grunt model.
EDIT: Got it successfully. Man, really cool, I was thinking about that, but for me was nearly impossible to get the ai like HL's. Would be nice if I could convert HL grunt model.
-

Orion - Posts: 476
- Joined: Fri Jan 12, 2007 6:32 pm
- Location: Brazil
It's on rapidshare for now, till I find somewhere better.
http://rapidshare.com/files/194012519/squad.zip.html
http://rapidshare.com/files/194012519/squad.zip.html
Apathy Now!
-

MauveBib - Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
Hmm.. Ok ..I thought I saw the console print out something about csprog loaded, but it was me mistaking progs/eye.mdl warnings for god knows what...
..Guess thats what happens when you stay up to late playing Nexuiz.. DoH!
MauveBib wrote:There's no csqc...
-

xaGe - Posts: 461
- Joined: Wed Mar 01, 2006 8:29 am
- Location: Upstate, New York
Urre wrote:Haven't had a chance to try yet, but since I find all AI stuff intriguing, I took a look at the readme, and without hijacking the thread too much, I just wanted to say I were very happy to see the unlimited clips thing with your weapon. More games should do this. Imagine a deathmatch game where you have no ammo pickups, only guns, and they have an unlimited set of clips. The reloading creates several tactical elements as well as it reduces spamming severely. Awesome.
In Ace of Nails people gave me such heck for the unlimited ammo thing...
Mauve, I still need to try this. I love well made tactical team AI though and I wish it was available more often. In Conquest I wanted the player to have monsters with him, and you could give certain monsters some of your weapons and have them fight along side you. But Quake AI is prohibitive.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
71 posts
• Page 1 of 5 • 1, 2, 3, 4, 5
Who is online
Users browsing this forum: No registered users and 1 guest


