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My Squad AI Thing

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My Squad AI Thing

Postby MauveBib » Wed Feb 04, 2009 1:34 am

This is an idea I've had for years, but never got around to completing. It's an AI experiment to recreate something like the Half Life marine battles in QC.

It's not finished yet, but it's coming along nicely:


It's split into two files thanks to quaketastic's 50mb limit:

http://www.quaketastic.com/upload/files/single_player/mods/squad14a.zip
http://www.quaketastic.com/upload/files/single_player/mods/squad14b.zip

Any feedback will be gratefully recieved.
Last edited by MauveBib on Sun Feb 13, 2011 1:55 am, edited 7 times in total.
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Postby xaGe » Wed Feb 04, 2009 2:47 am

..fun.. and an interesting demo. Nice use of csqc as well... As with your other projects of late can't wait to see & play more. 8)
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Postby MauveBib » Wed Feb 04, 2009 3:19 am

There's no csqc...
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Postby Baker » Wed Feb 04, 2009 4:04 am

The 10 minutes I spent on my laptop checking this out is making me want to load it on my desktop so I can use a real mouse.

Even though I couldn't stay alive at that long using this touchpad to aim, I'm already impressed by the AI.
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Postby MauveBib » Wed Feb 04, 2009 4:12 am

Cheers. I'm going to waypoint up some other maps so I can test them in different environments.
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Postby Urre » Wed Feb 04, 2009 7:04 am

Haven't had a chance to try yet, but since I find all AI stuff intriguing, I took a look at the readme, and without hijacking the thread too much, I just wanted to say I were very happy to see the unlimited clips thing with your weapon. More games should do this. Imagine a deathmatch game where you have no ammo pickups, only guns, and they have an unlimited set of clips. The reloading creates several tactical elements as well as it reduces spamming severely. Awesome.
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Postby leileilol » Wed Feb 04, 2009 7:51 am

This ai thing is kind of neat in a kind of neat kind of way

crouch could have been done with a +button though
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Postby ceriux » Wed Feb 04, 2009 8:42 am

im going to try and download it, but i cant promise nothing with my connection :?
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Postby Orion » Wed Feb 04, 2009 12:11 pm

Please do something, I'm often getting unexpected end of archive.
EDIT: Got it successfully. Man, really cool, I was thinking about that, but for me was nearly impossible to get the ai like HL's. Would be nice if I could convert HL grunt model.
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Postby Urre » Wed Feb 04, 2009 6:57 pm

I get unexpected end of archive :(
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Postby MauveBib » Wed Feb 04, 2009 11:11 pm

It's on rapidshare for now, till I find somewhere better.

http://rapidshare.com/files/194012519/squad.zip.html
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Postby scar3crow » Wed Feb 04, 2009 11:49 pm

quaketastic.com ? Its there for a reason.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby MauveBib » Thu Feb 05, 2009 1:29 am

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Postby xaGe » Thu Feb 05, 2009 3:01 am

Hmm.. Ok ..I thought I saw the console print out something about csprog loaded, but it was me mistaking progs/eye.mdl warnings for god knows what...:roll: ..Guess thats what happens when you stay up to late playing Nexuiz.. DoH! :wink:

MauveBib wrote:There's no csqc...
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Postby Wazat » Thu Feb 05, 2009 1:27 pm

Urre wrote:Haven't had a chance to try yet, but since I find all AI stuff intriguing, I took a look at the readme, and without hijacking the thread too much, I just wanted to say I were very happy to see the unlimited clips thing with your weapon. More games should do this. Imagine a deathmatch game where you have no ammo pickups, only guns, and they have an unlimited set of clips. The reloading creates several tactical elements as well as it reduces spamming severely. Awesome.


In Ace of Nails people gave me such heck for the unlimited ammo thing... ;)

Mauve, I still need to try this. I love well made tactical team AI though and I wish it was available more often. In Conquest I wanted the player to have monsters with him, and you could give certain monsters some of your weapons and have them fight along side you. But Quake AI is prohibitive. :(
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