My Tacktical quake mod
My Tacktical quake mod
Ok its up ..!! YAY
http://www.quaketastic.com/upload/fi.../mods/Tack.zip
Tacktical Quake Patch V1.0 With Source
By SpannA
Hi every1 this is my Tactical quake mod
i aint very good at these doc things so i'll get to the point
History
I started this patch when CounterStrike first came out, because of the fact i didnt have the stats to run CounterStrike (P100 ,4m video, 32m ram) i decided to make a patch for Quake just like it or somewhat like it.It was made with Lans in mind but i added a little single player stuff in there for practice This is the lastest update of the patch and i though after 10 years i should release it so hear it is.WARNING THIS STILL HAS ALOT OF BUGS AND I CARNT BE BOTHERED LISTING THEM.
How To Play
Single Player
Play as normal when u start u'll have a blank cam view, this is your weapon select screen left mouse click to cycle though the weapons and right to select.If u want to select a new weapon press enter. Hints - Burst firing will help your ACCURECY BIG TIME.Crouching help accurecy aswell, Aim for the head.
Multi Player
Same process as the single player.
Buttons and Impulses
Impulse 100 - add a bot to team 1
Impulse 101 - add a bot to team 2
impulse 106 - remove a bot i think ..? carnt remember
left mouse button - Fire & cycle though weapons
right mouse button - jump & select weapon
arrows - to move in all direction
right ctrl - crouch to improve aiming
right shift & center mouse button - Zoom (only certain weapons)
r - reload
1 - knife (never finished)
2 - secondary weapon
3 - primary weapon
8 - grenades
insert----------|
home----------|
page up------|-----------Team Speech
delete---------|
end-------------|
page down---|
Special Thankx
To every1 at Inside3d and every 1 that wrote in tutorials it would'nt of been posible without all u guy's.To Quakeone.com for trying to bring quake back thats the only reason for me releasing this.To every person that's made a mod(becuase i've taken alot of snipit's of code from many well known mods). and to anyone else that can see a bit of there work hiding in there .
Bugs.
A heak of a alot.. thats why i have left the source with it so ever1 can improve on it .
EVERYBODY GET IT
http://www.quaketastic.com/upload/fi.../mods/Tack.zip
Tacktical Quake Patch V1.0 With Source
By SpannA
Hi every1 this is my Tactical quake mod
i aint very good at these doc things so i'll get to the point
History
I started this patch when CounterStrike first came out, because of the fact i didnt have the stats to run CounterStrike (P100 ,4m video, 32m ram) i decided to make a patch for Quake just like it or somewhat like it.It was made with Lans in mind but i added a little single player stuff in there for practice This is the lastest update of the patch and i though after 10 years i should release it so hear it is.WARNING THIS STILL HAS ALOT OF BUGS AND I CARNT BE BOTHERED LISTING THEM.
How To Play
Single Player
Play as normal when u start u'll have a blank cam view, this is your weapon select screen left mouse click to cycle though the weapons and right to select.If u want to select a new weapon press enter. Hints - Burst firing will help your ACCURECY BIG TIME.Crouching help accurecy aswell, Aim for the head.
Multi Player
Same process as the single player.
Buttons and Impulses
Impulse 100 - add a bot to team 1
Impulse 101 - add a bot to team 2
impulse 106 - remove a bot i think ..? carnt remember
left mouse button - Fire & cycle though weapons
right mouse button - jump & select weapon
arrows - to move in all direction
right ctrl - crouch to improve aiming
right shift & center mouse button - Zoom (only certain weapons)
r - reload
1 - knife (never finished)
2 - secondary weapon
3 - primary weapon
8 - grenades
insert----------|
home----------|
page up------|-----------Team Speech
delete---------|
end-------------|
page down---|
Special Thankx
To every1 at Inside3d and every 1 that wrote in tutorials it would'nt of been posible without all u guy's.To Quakeone.com for trying to bring quake back thats the only reason for me releasing this.To every person that's made a mod(becuase i've taken alot of snipit's of code from many well known mods). and to anyone else that can see a bit of there work hiding in there .
Bugs.
A heak of a alot.. thats why i have left the source with it so ever1 can improve on it .
EVERYBODY GET IT
..SpannA.. take a look at the url you posted... The /fi.../ looks a bit wrong and the link brings up:
Not Found
The requested URL /upload/fi.../mods/Tack.zip was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
..It should read:
http://www.quaketastic.com/upload/files ... s/Tack.zip
or even:
http://www.quaketastic.com/upload/files ... ayer/mods/
Not Found
The requested URL /upload/fi.../mods/Tack.zip was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
..It should read:
http://www.quaketastic.com/upload/files ... s/Tack.zip
or even:
http://www.quaketastic.com/upload/files ... ayer/mods/
no it isn't
It isn't on the psp but
this mod works for the psp and i Love it
this mod works for the psp and i Love it
Textures
I've looked into the source and saw that there are no external textures. Could I add some textures for the weapons? This would make them more detailed and more realistic.
And, another question, what program did you used to model the weapons, and especially, to skin them. I use qME and it never skins correctly.
Great mod, by the way.
And, another question, what program did you used to model the weapons, and especially, to skin them. I use qME and it never skins correctly.
Great mod, by the way.
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
Good, good
Thank you, I played with MilkShape a long while ago but I quit it because it was kind of hard. Then I learned 3DSMax. I guess, I'll model the weapons in 3DSMax and then import it in MilkShape.
I'll then be able to export the model as .mdl or .md3 and skin it properly.
I'll then be able to export the model as .mdl or .md3 and skin it properly.
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
Re: My Tacktical quake mod
hey,
sorry for bumping an old topic but i noticed a problem with your mod, and i want to know if there is a way to fix it:
when you remove bots quake will crash with "SZ_GetSpace: overflow without allowoverflow set"....
also when you are dead and remove bots you will not reapawn.
I already adapted the menu to my mod but it has the same error when removing bots...
And idea whats wrong?
I think its the centerprint menu the bots cant handle, is there a way to print the menu to real players only??
sorry for bumping an old topic but i noticed a problem with your mod, and i want to know if there is a way to fix it:
when you remove bots quake will crash with "SZ_GetSpace: overflow without allowoverflow set"....
also when you are dead and remove bots you will not reapawn.
I already adapted the menu to my mod but it has the same error when removing bots...
And idea whats wrong?
I think its the centerprint menu the bots cant handle, is there a way to print the menu to real players only??
Re: My Tacktical quake mod
that guy hasnt been around here in 3 years...