My Tacktical quake mod

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SpannA
Posts: 16
Joined: Mon Jan 12, 2009 10:35 pm
Location: Auckland

My Tacktical quake mod

Post by SpannA »

Ok its up ..!! YAY

http://www.quaketastic.com/upload/fi.../mods/Tack.zip

Tacktical Quake Patch V1.0 With Source
By SpannA

Hi every1 this is my Tactical quake mod
i aint very good at these doc things so i'll get to the point

History

I started this patch when CounterStrike first came out, because of the fact i didnt have the stats to run CounterStrike (P100 ,4m video, 32m ram) i decided to make a patch for Quake just like it or somewhat like it.It was made with Lans in mind but i added a little single player stuff in there for practice This is the lastest update of the patch and i though after 10 years i should release it so hear it is.WARNING THIS STILL HAS ALOT OF BUGS AND I CARNT BE BOTHERED LISTING THEM.

How To Play

Single Player

Play as normal when u start u'll have a blank cam view, this is your weapon select screen left mouse click to cycle though the weapons and right to select.If u want to select a new weapon press enter. Hints - Burst firing will help your ACCURECY BIG TIME.Crouching help accurecy aswell, Aim for the head.

Multi Player

Same process as the single player.

Buttons and Impulses

Impulse 100 - add a bot to team 1
Impulse 101 - add a bot to team 2
impulse 106 - remove a bot i think ..? carnt remember

left mouse button - Fire & cycle though weapons
right mouse button - jump & select weapon
arrows - to move in all direction
right ctrl - crouch to improve aiming
right shift & center mouse button - Zoom (only certain weapons)
r - reload
1 - knife (never finished)
2 - secondary weapon
3 - primary weapon
8 - grenades

insert----------|
home----------|
page up------|-----------Team Speech
delete---------|
end-------------|
page down---|

Special Thankx

To every1 at Inside3d and every 1 that wrote in tutorials it would'nt of been posible without all u guy's.To Quakeone.com for trying to bring quake back thats the only reason for me releasing this.To every person that's made a mod(becuase i've taken alot of snipit's of code from many well known mods). and to anyone else that can see a bit of there work hiding in there .

Bugs.

A heak of a alot.. thats why i have left the source with it so ever1 can improve on it .



EVERYBODY GET IT
xaGe
Posts: 465
Joined: Wed Mar 01, 2006 8:29 am
Location: Upstate, New York
Contact:

Post by xaGe »

..SpannA.. take a look at the url you posted... The /fi.../ looks a bit wrong and the link brings up:

Not Found

The requested URL /upload/fi.../mods/Tack.zip was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.

..It should read:

http://www.quaketastic.com/upload/files ... s/Tack.zip

or even:

http://www.quaketastic.com/upload/files ... ayer/mods/
UrbanKid
Posts: 55
Joined: Fri Aug 22, 2008 8:34 am

hey

Post by UrbanKid »

Nice mod! this is nice but the bots are too hard

Hey are you still updating this project?
SpannA
Posts: 16
Joined: Mon Jan 12, 2009 10:35 pm
Location: Auckland

Post by SpannA »

havent been planning to do any updates but i may do the odd 1 or 2 in the future.I'm more interested in getting a server for it up.
UrbanKid
Posts: 55
Joined: Fri Aug 22, 2008 8:34 am

!!!!

Post by UrbanKid »

hey eh.... can you make a config.cfg for the psp?
SpannA
Posts: 16
Joined: Mon Jan 12, 2009 10:35 pm
Location: Auckland

Post by SpannA »

i wouldnt have a clue how 2 .... i didnt even know it was on PSP
UrbanKid
Posts: 55
Joined: Fri Aug 22, 2008 8:34 am

no it isn't

Post by UrbanKid »

It isn't on the psp but

this mod works for the psp and i Love it
SpannA
Posts: 16
Joined: Mon Jan 12, 2009 10:35 pm
Location: Auckland

Post by SpannA »

dats good to hear ...we always enjoyed playing it LAN the more people the more fun it got.
SpannA
Posts: 16
Joined: Mon Jan 12, 2009 10:35 pm
Location: Auckland

Post by SpannA »

Image
SpannA
Posts: 16
Joined: Mon Jan 12, 2009 10:35 pm
Location: Auckland

Post by SpannA »

Image
Chip
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland
Contact:

Textures

Post by Chip »

I've looked into the source and saw that there are no external textures. Could I add some textures for the weapons? This would make them more detailed and more realistic.

And, another question, what program did you used to model the weapons, and especially, to skin them. I use qME and it never skins correctly.

Great mod, by the way.
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Roo Holidays

Fear not the dark, but what the dark hides.
SpannA
Posts: 16
Joined: Mon Jan 12, 2009 10:35 pm
Location: Auckland

Post by SpannA »

for modeling and skinning i used milkshape ,the good thing about it is that models can be built in sections and skins can be added to single sections. if u want to do more skins go for it...all the source is there if any1 out there want's to add on to it or leech of it.
Chip
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland
Contact:

Good, good

Post by Chip »

Thank you, I played with MilkShape a long while ago but I quit it because it was kind of hard. Then I learned 3DSMax. I guess, I'll model the weapons in 3DSMax and then import it in MilkShape.

I'll then be able to export the model as .mdl or .md3 and skin it properly.
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Roo Holidays

Fear not the dark, but what the dark hides.
drm_wayne
Posts: 232
Joined: Sat Feb 11, 2012 5:47 pm

Re: My Tacktical quake mod

Post by drm_wayne »

hey,

sorry for bumping an old topic but i noticed a problem with your mod, and i want to know if there is a way to fix it:

when you remove bots quake will crash with "SZ_GetSpace: overflow without allowoverflow set"....
also when you are dead and remove bots you will not reapawn.

I already adapted the menu to my mod but it has the same error when removing bots...
And idea whats wrong?

I think its the centerprint menu the bots cant handle, is there a way to print the menu to real players only??
r00k
Posts: 1111
Joined: Sat Nov 13, 2004 10:39 pm

Re: My Tacktical quake mod

Post by r00k »

that guy hasnt been around here in 3 years...
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