TWIG release
Moderator: InsideQC Admins
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Urre wrote:If anyone attempts it, and doesn't get it working after adding the ones I've listed, feel free to poke me and we'll work it out somehow!
*poke*
You missed a required engine feature from your list.
You depend upon the server giving fixed-duration physics frames. Variable frame times turns moving objects into UFOs.
(yes, that's what caused that particular bug)
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
yeah, fixed frametime frames (possibly multiple per actual frame) makes the physics fully sane (assuming vectoangles2 works properly, whoops).
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
18 posts
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