Additional Quake Player Animations?
Sajt: hah yeah I think i'll give it an AO, should sort out bits and pieces like that, and maybe I'll fix the seam across the stomach too
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
-
- Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
- Contact:
-
- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
Yes, but the original idea was to recreate the player model having Quake animations plus some suggested sequences. Oh well, at least isn't going to waste. And Electro: nice to know you're getting some money for your work.dreadlorde wrote:He just said he was getting paid to work on it. I think Electro means he can't completely redo the model.frag.machine wrote:Oh boy, this looks terrific! Too bad you won't work more on it. :
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
Re: Additional Quake Player Animations?
So, is 3 years of Port Folio time.....Is that enough to just ZIP it up / toss it on the WWW for download? in As-Is condition obviously, beggers aren't choosey.
Mindzykins
Re: Additional Quake Player Animations?
3 years sounds good
Would like to see this on the WWW
somebody could surely finish any loose ends??
Would like to see this on the WWW
somebody could surely finish any loose ends??