Creative Commons Sharealike Vs. GPL (Game data)
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Creative Commons Sharealike Vs. GPL (Game data)
Is there really a true difference between between Creative Commons Sharealike With Attribution and the GPL for the purposes of game media or other non-source code media/assets[/color]?
I'm not talking license compatibility, they are incompatible. I'm talking about the application of the license in regards to game media/assets.
Under the GPL, anyone would be able to use it. Copyright still exists, so proper use would STILL require credits (attribution). Only public domain doesn't require credits (right? or does the GPL not always require them?).
Under the Creative Commons Sharealiike with Attribution, anyone would be able to use it and it requires attribution.
Or is there a hidden curve or problem somewhere?
I ask mostly because Wikipedia switched from the GDFL to the Creative Commons Sharealike with Attribution license.
Again, I'm not talking source code here or saying the licenses are compatible. They aren't. And in some cases, game media doesn't really have source code so to some degree GPL usage seems strange. None of this should be interpreted that I actually favor something over the GPL; I don't. My angle is availability of a wide body of media since there seems to be a lot of Creative Commons sharealike media out there.
I'm not talking license compatibility, they are incompatible. I'm talking about the application of the license in regards to game media/assets.
Under the GPL, anyone would be able to use it. Copyright still exists, so proper use would STILL require credits (attribution). Only public domain doesn't require credits (right? or does the GPL not always require them?).
Under the Creative Commons Sharealiike with Attribution, anyone would be able to use it and it requires attribution.
Or is there a hidden curve or problem somewhere?
I ask mostly because Wikipedia switched from the GDFL to the Creative Commons Sharealike with Attribution license.
Again, I'm not talking source code here or saying the licenses are compatible. They aren't. And in some cases, game media doesn't really have source code so to some degree GPL usage seems strange. None of this should be interpreted that I actually favor something over the GPL; I don't. My angle is availability of a wide body of media since there seems to be a lot of Creative Commons sharealike media out there.
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
MauveBib wrote:Does creative commons not disallow commercial use, unlike the GPL?
It doesn't have a commercial use restriction unless "NC" is the license title. [ NC = non-commercial ]
After doing some research on this, the Creative Commons Sharealike With Attribution 2.0 license has some -- although generally long-shot issues:
http://web.archive.org/web/200706101211 ... mmary.html
But supposedly these issues will be solved in 3.0:
http://wiki.creativecommons.org/Version_3#Debian
And with some more homework, it appears version 3.0 came out over a year ago:
http://creativecommons.org/weblog/entry/7249
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
mk wrote:"Sharealike" means you can't modify it, right?
You can modify it. (Unless it has an "ND" in it, no derivatives).
The sharealike part means others can use it provided it is used under the same license .
(I'm guessing it has to be the same license. If it lets you use a more restrictive variant of the Creative Commons license that would suck because then it would contain no "copyleft" characteristics.)
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
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