Introduction Thread

Discuss anything not covered by any of the other categories.
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Introduction Thread

Post by toneddu2000 »

Hi JD! Welcome on board!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
goldenboy
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel
Contact:

Re: Introduction Thread

Post by goldenboy »

Hi Josh.
qbism
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am
Contact:

Re: Introduction Thread

Post by qbism »

Howdy! I'm sure there's a tutorial around here somewhere to fix those nails :)
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Introduction Thread

Post by revelator »

The rotating nailgun fix ? i seem to remember its in the archives of what was rescued from quakesrc.
Welcome btw :)
Productivity is a state of mind.
Daya
Posts: 12
Joined: Mon May 13, 2013 9:21 am

Re: Introduction Thread

Post by Daya »

I should've went there in the first place.

So, hi everyone, I love Quake that much and I'm modding it (feel free to go to my thread in the General Programming section (my thread should not be there, it has to be moved someplace else).
I'm happy to see you're helping me, I was expecting something "harsher".
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