Frame Code Generator
Moderator: InsideQC Admins
15 posts
• Page 1 of 1
Frame Code Generator
I wrote this small tool it generates qc frame code
and outputs like this
Download Here:
http://www.file-upload.net/download-128 ... r.rar.html
It´s not perfect but very helpful for me.
It saves as output.txt
and outputs like this
- Code: Select all
$frame Test1 Test2 Test3 Test4 Test5 Test6 Test7 Test8 Test9 Test10
void() player_test1 = [ $Test1, player_test2 ] {};
void() player_test2 = [ $Test2, player_test3 ] {};
void() player_test3 = [ $Test3, player_test4 ] {};
void() player_test4 = [ $Test4, player_test5 ] {};
void() player_test5 = [ $Test5, player_test6 ] {};
void() player_test6 = [ $Test6, player_test7 ] {};
void() player_test7 = [ $Test7, player_test8 ] {};
void() player_test8 = [ $Test8, player_test9 ] {};
void() player_test9 = [ $Test9, player_test10 ] {};
void() player_test10 = [ $Test10, player_test11 ] {};
void() player_test11 = [ $Test1, player_test12 ] {};
void() player_test12 = [ $Test2, player_test13 ] {};
void() player_test13 = [ $Test3, player_test14 ] {};
void() player_test14 = [ $Test4, player_test15 ] {};
void() player_test15 = [ $Test5, player_test16 ] {};
Download Here:
http://www.file-upload.net/download-128 ... r.rar.html
It´s not perfect but very helpful for me.
It saves as output.txt
- Stealth Kill
- Posts: 83
- Joined: Fri Dec 29, 2006 12:34 pm
I made one that was a tad simpler.
you enter:
player_run
then how many frames and it did all that for you
you enter:
player_run
then how many frames and it did all that for you
-

Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
I've started up a new download site to take over from shub-hub and, I hope you don't mind, but I put your utility up there. Everyone can download from here if they want to:
http://www.quaketastic.com/cgi-bin/file ... ows/quakec
Thanks!
http://www.quaketastic.com/cgi-bin/file ... ows/quakec
Thanks!
- Willem
- Posts: 73
- Joined: Wed Jan 23, 2008 10:58 am
Time to migrate files over! weeeee
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Well, not entirely. I'm going to be mirroring the old shub-hub on that same domain name so this will really only be for files moving forward. Old links will still work and whatever is on shub currently should still live on.
I mean, feel free to upload, but the old shub archives are definitely going to be maintained.
I mean, feel free to upload, but the old shub archives are definitely going to be maintained.
- Willem
- Posts: 73
- Joined: Wed Jan 23, 2008 10:58 am
Yes, I am just sorting through that.
Some useless clutter will go but all links should continue working (that's the idea).
Some useless clutter will go but all links should continue working (that's the idea).
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
stealthy, please excuse my ever occurring ignorance, but i cant figure out how to use this :S , like is there a spacific folder set up?
i also cant figure out the terrain generator by...umm..that other guy ... i know these two things arnt related :S
i also cant figure out the terrain generator by...umm..that other guy ... i know these two things arnt related :S
bah
- MeTcHsteekle
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
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