Half-Life BSP Experiments
Moderator: InsideQC Admins
31 posts
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Darn... i dont want my maps looking like shit, oh well i can later convert to hl-bsp using the sources for my maps... ill just save it for a later release of it once its fixed up. (Also does DP also support hl1 .mdl? (including the bone animation and all the little quarks it has about it like the chrom textures and additives?)
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
31 posts
• Page 3 of 3 • 1, 2, 3
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