Sagdoll 1.42
Sagdoll 1.42
New sagdoll release!
http://elf.planetquake.gamespy.com/sagdoll142.zip
This version features friction/corpse sliding, which adds an extra element of realism. Several other bug-fixes too.
http://elf.planetquake.gamespy.com/sagdoll142.zip
This version features friction/corpse sliding, which adds an extra element of realism. Several other bug-fixes too.
Last edited by MauveBib on Mon Nov 03, 2008 2:20 am, edited 2 times in total.
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Hey! I'm very excited about this!
Just a quick question, though, is this engine-specific?
I tried to load it with GLPro and it wouldn't start (I think it was searching for body.mdl and couldn't find, if I remember correctly). Then I loaded it with an older version of Darkplaces (I've had issues with newer ones) and, sometimes, I observed pretty weird effects, particularly when it came to the way in which dead bodies looked: the body parts tended to be very disjointed (with the legs, for example, sitting up above the body or the hands being also disconnected from the rest of the body). Is this normal?
Just a quick question, though, is this engine-specific?
I tried to load it with GLPro and it wouldn't start (I think it was searching for body.mdl and couldn't find, if I remember correctly). Then I loaded it with an older version of Darkplaces (I've had issues with newer ones) and, sometimes, I observed pretty weird effects, particularly when it came to the way in which dead bodies looked: the body parts tended to be very disjointed (with the legs, for example, sitting up above the body or the hands being also disconnected from the rest of the body). Is this normal?
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Yeah, it does happen very often, like 8 or 9 times out of 10, really. I'm sorry
I'm glad you found a way to possibly fix it, though! I'll be on the look-out for your next release
Note: I'm not 100% sure but I have the memory that this did not happen in the previous version.
I'm glad you found a way to possibly fix it, though! I'll be on the look-out for your next release
Note: I'm not 100% sure but I have the memory that this did not happen in the previous version.
Neurotic Conversions - New location: Update your bookmarks!
8 or 9 out of 10?
Yikes, i've got no idea what could possibly cause that then. I get it only in certain circumstances, maybe 1 out of 100 times.
Try a different engine and see if you get the same result.
EDIT:
Try this version and see if there's any improvement:. Maybe I just released a bugged out version.
http://elf.planetquake.gamespy.com/sagdoll142.zip
It could be a legacy issue, so much sure you delete any old version before installing.
Yikes, i've got no idea what could possibly cause that then. I get it only in certain circumstances, maybe 1 out of 100 times.
Try a different engine and see if you get the same result.
EDIT:
Try this version and see if there's any improvement:. Maybe I just released a bugged out version.
http://elf.planetquake.gamespy.com/sagdoll142.zip
It could be a legacy issue, so much sure you delete any old version before installing.
Last edited by MauveBib on Mon Nov 03, 2008 2:19 am, edited 1 time in total.
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Doesn't seem to do the trick, unfortunately
You know what, next time I can use my wife's computer, I'll try with a newer version of Darkplaces and see how it goes.
You know what, next time I can use my wife's computer, I'll try with a newer version of Darkplaces and see how it goes.
Neurotic Conversions - New location: Update your bookmarks!
Problem solved. It's an issue with how DP handles movetype_fly models without a setsize or something like that. Anyway, i put in a work around by making the limbs movetype_noclip.
Check it out:
http://elf.planetquake.gamespy.com/sagdoll142.zip
Check it out:
http://elf.planetquake.gamespy.com/sagdoll142.zip
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Yes, it works perfectly, now! Awesome!
Thanks for fixing this. You were quick on the ball!
Thanks for fixing this. You were quick on the ball!
Neurotic Conversions - New location: Update your bookmarks!
ProQuake 3.50 cheat-free module checks anything player.mdl against what it expects is the normal player.mdl.CocoT wrote:I tried to load it with GLPro and it wouldn't start (I think it was searching for body.mdl and couldn't find, if I remember correctly).
Running mods with ProQuake 3.50 and the cheat-free module present where the player model (and a few others) doesn't match generates a misleading "model not found" message because ProQuake 3.50 wouldn't load it.
So this issue wasn't caused by the mod not being compatible with anything.
/And glpro399 turns the model check off for gamedir'd mods so this "not running sagdoll" thing wouldn't occur.