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Prefabs and other dead links

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Prefabs and other dead links

Postby ajay » Thu Oct 30, 2008 6:05 pm

Just been visiting some old favourite sites, looking for prefabs; slipgates, ladder and more. But all the links are dead, is there a live site for such idgames2 stuff?
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Postby ceriux » Thu Oct 30, 2008 6:43 pm

why do u need prefabs? (im not trying to be a dick if it sounds like it) creating anything in a map is almost as easy as just doing it? idk maybe ill start making prefabs to add on my site as well.
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Postby ajay » Thu Oct 30, 2008 6:52 pm

Fair comment. I like prefabs because:
1) Other people can often make stuff better and more efficiently than I can
2) I don't have much time for all this Quake mod stuff and anything that saves me time and work is a good thing.
3) Stuff like slipgates will be better if they have a degree of Quake authenticity that I probably wouldn't manage.
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Postby ceriux » Thu Oct 30, 2008 7:03 pm

alright :D ill check out everything i need once i finish my new quake model and ill see about making a nice looking slipgate atleast.
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Postby scar3crow » Thu Oct 30, 2008 8:12 pm

You could pop open the id1 Quake sources and just make your own prefabs from them, its not as if there is a dearth of slipgates in start.map after all.

Who knows, maybe that could be a resource for modders, someone churning out prefabs for them so map creation is quicker for mod prototyping.
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Postby ajay » Thu Oct 30, 2008 8:40 pm

Yes I agree a prefab 'store' would be really useful and getting stuff from id source maps would be sensible too.

I've got a definite plan for my mod that I'm churning out a whole load of prefabs for it, almost every 'feature' in the current map is saved as a prefab to be used again.

Repeated architecture is a bad thing in retail games, but a neccessary evil in amateur, individual, mods
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Postby Baker » Thu Oct 30, 2008 8:53 pm

Here are some:

http://qpp.planetquake.gamespy.com/tunnel.htm

(There are 6 pages of them, like http://qpp.planetquake.gamespy.com/tech.htm )

And some more here:

http://prefab.planetquake.gamespy.com/

And most Half-Life stuff can rather easily be used, you can import it but it doesn't support Half-Life specific entities that you occasionally encounter.

http://prefablab.planethalflife.gamespy.com/


You said something about idgames2:


http://www.gamers.org/pub/idgames2/

or

http://www.gamers.org/pub/idgames2/

http://shub-hub.com/idgames2/
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Postby metlslime » Fri Oct 31, 2008 6:54 am

you can also mine stuff out of the source code of full levels.

as someone mentioned earlier, the id maps are open source now.

also, check this thread on func for more links to map sources that are available (some GPL, some not) -- http://www.celephais.net/board/view_thread.php?id=60094
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