Quake 1 Model Format Specification?
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Quake 1 Model Format Specification?
I've been playing around making models in Gmax and Milkshape and so far my experience converting them has been a bad one. [QME is nice but it doesn't have very much flexibility or precision.]
Both trying using Quick3D and Quark, I'm getting problems of an unclear nature that could involve invalid vertexes or who knows what.
I've read Preach's outstanding tutorial from QExpo 2006 ( http://www.quakeexpo.com/booth.php?id=32&page=79 )
Does anyone know where I can find the Quake .mdl specification detailed enough that I can write a program to write .mdl files?
Both trying using Quick3D and Quark, I'm getting problems of an unclear nature that could involve invalid vertexes or who knows what.
I've read Preach's outstanding tutorial from QExpo 2006 ( http://www.quakeexpo.com/booth.php?id=32&page=79 )
Does anyone know where I can find the Quake .mdl specification detailed enough that I can write a program to write .mdl files?
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
You might find some stuff in http://www.gamers.org/dEngine/quake/
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
MDave wrote:Looking into the quake engine code that handles loading mdl's is also a good idea
I finally got it to work. I had to follow the Preach tutorial down the very letter due to the various weirdnesses of Quake and the utilities it seems. Which is great, because I really like GMax.
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
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