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Quake 1 Model Format Specification?

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Quake 1 Model Format Specification?

Postby Baker » Wed Sep 10, 2008 2:26 am

I've been playing around making models in Gmax and Milkshape and so far my experience converting them has been a bad one. [QME is nice but it doesn't have very much flexibility or precision.]

Both trying using Quick3D and Quark, I'm getting problems of an unclear nature that could involve invalid vertexes or who knows what.

I've read Preach's outstanding tutorial from QExpo 2006 ( http://www.quakeexpo.com/booth.php?id=32&page=79 )

Does anyone know where I can find the Quake .mdl specification detailed enough that I can write a program to write .mdl files?
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Postby Baker » Wed Sep 10, 2008 4:23 am

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Postby Spirit » Wed Sep 10, 2008 8:11 am

You might find some stuff in http://www.gamers.org/dEngine/quake/
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby MDave » Wed Sep 10, 2008 2:12 pm

Looking into the quake engine code that handles loading mdl's is also a good idea ;)
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Postby Baker » Wed Sep 10, 2008 5:29 pm

MDave wrote:Looking into the quake engine code that handles loading mdl's is also a good idea ;)


I finally got it to work. I had to follow the Preach tutorial down the very letter due to the various weirdnesses of Quake and the utilities it seems. Which is great, because I really like GMax.
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