Forum

Quake 1 + 2 tie-in story line

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Postby Dr. Shadowborg » Tue Jul 29, 2008 9:05 pm

Entar wrote:Slipgates don't just teleport you to anywhere, they teleport you to another slipgate, as seen in Quake (on the first level of every episode, you start from a slipgate). So to get to another planet, Strogg would have to go through space, because there aren't any slipgates for them to teleport to directly.


Oh yeah? Then where the hell DO the monsters that teleport in from nowhere come from? For example, the second shambler in e1m3 after you kill the first one. =P For that matter, how the heck did a obviously technological slipgate pad appear in another dimension that clearly uses magical type slipgates?

(My theory is that these are small portable devices that were brought by and subseqently placed by the first foos to be teleported, and simply function as a locking point to ease the targeting of Earth's own larger two way primitive slipgates.)

And what of the gate on the start map that leads to Shub's pit?

In my opinion, slipgates are NOT stargates. They don't break you down into energy waves and then reconstruct you on the other side either. What they DO do is "slip" you through space and time to wherever they are targetted to slip you to. One-way slipgates CAN and WILL teleport you ANYWHERE. =P

Even if you DID need some roundish thingie to manifest a portal type gate, any one of the many sports stadiums would work just nicely for a one way Strogg Slipgate invasion portal.

Even if things didn't work that way, they could simply send several unmanned probes carrying slipgate targetting nodes, and THEN gate in entire armies of Strogg the moment they landed, thereby negating the need for constant attack fleets.

Chillo: I like the sound of where your going! :D
User avatar
Dr. Shadowborg
InsideQC Staff
 
Posts: 1110
Joined: Sat Oct 16, 2004 3:34 pm

Postby Dr. Shadowborg » Tue Jul 29, 2008 10:54 pm

Some ideas for weapons set and enemies, feel free to disregard, or modify:

    Hand Grenade - Simple hand grenades that were once used by the natives. Secondary fire throws out proxie 'nades.

    Shotgun - Your trusty autoloading drum-fed sidekick from back when you telefragged Shub. You recently found a modernization kit for this that increases the amount of shot, damage and spread it fires, and also adds an option rail.

    Upgrade: Self-Recharging Blaster - The latest model sidearm used by whoever used to live here. Fits suprisingly well on your shotgun's option rail...

    Special: Offhand Hand Grenade - Toss a hand grenade.

    Double-Barrel Shotgun (looks like PerQuake's elephant rifle) - Simple, reliable weapon from old times. Can be fired one barrel at a time, or both at once for double the damage!

    Upgrade: Flashlight - for dark areas!

    Assault Rifle - Machinegun with underslung grenade launcher that was used by the locals right up to their defeat. Secondary fires the grenade launcher.

    Perforator EX - Just like the old nail perforator, only adding two more barrels and a homing nail mode!

    Monsters:
    eDie - From quoth. Rebuilt cyborg ogre with buzzsaw arm and perforator for a left arm!

    Sentinel - Also from quoth.

    Turrets - Both Ikka's and the ones from custents.

    Hunter - ShoTro's idea. You can find more info on it from his posts.

    Mutant - Also one of ShoTro's ideas. See above.


If I think up any more, I'll post 'em. :wink:
User avatar
Dr. Shadowborg
InsideQC Staff
 
Posts: 1110
Joined: Sat Oct 16, 2004 3:34 pm

Postby mh » Tue Jul 29, 2008 11:27 pm

I'm pretty certain that the Q1 manual said that Quake is using his (?her?) own slipgates to launch an assault on earth. The way I see the sequence is:

* Stroggos invasion, counterattack, etc.
* Experiments with captured Strogg technology - a limited form of teleporter (the slipgate) is developed (this is similar to in concept to V2 rockets after the war).
* Further experiments go wrong, other dimensions open, an enemy codenamed Quake attacks.

So the whole thing becomes an analogy for experimenting with advanced enemy technology leading to the age of nuclear weapons! (I didn't intend that... :D )

Incidentally, I've always seen the grunts and enforcers as being human in origin. Quake's realms are very archaic and low tech, but presumably there would be more captured Strogg tech in the base levels (where these guys mostly hang out), and it would be just like the big Q to start having a bit of fun with it - not a full conversion, but enough to suit his/her purposes. :twisted:
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
User avatar
mh
 
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Postby Dr. Shadowborg » Wed Jul 30, 2008 12:54 am

"...You have full authority to requisition anything you need."

/me wonders what happened to that shipment of railguns, BFG10Ks and DMGs... :roll:
User avatar
Dr. Shadowborg
InsideQC Staff
 
Posts: 1110
Joined: Sat Oct 16, 2004 3:34 pm

Postby Chillo » Wed Jul 30, 2008 3:13 am

It makes sense that Stroggs would never harness the technology of slipgates, (and instead merely use teleporters), but I think in this story line there should be a slipgate on native Stroggos where another episode takes place.

A slipgate that leads to a gothic medieval "Quakish" set of levels, where the newly established Strogg army flexes its muscle by wiping out the remnants of Quake's army. However, in this dimension, they didn't count on the powers of some of Quake's last remaining minions. These beings should be stronger than Vores and Shamblers. Creatures of an Elder World that are Quake's highest comrades. Big nasty Lovecraftian monsters, that the Stroggs were not expecting to meet on their path to complete dominance. So in this realm, Quake's army still holds the cards.

The object of this episode is kill as many of these creatures as you can, and then seal off their entry into your dimension by destroying the last slipgate on Stroggos.
The reason the player would enter the slipgate in the first place was because he didn't know where it lead to, and feared it may be a doorway back to Earth. Once he's actually in the realm, his only objective is to get back out of it, and destroy the slipgate.
User avatar
Chillo
 
Posts: 80
Joined: Fri Nov 05, 2004 6:29 pm

Postby MeTcHsteekle » Wed Jul 30, 2008 3:58 am

hey dident that shub have some sisters or stuff, ima see where i saw that a bing back quote :0
wikied it has been

http://en.wikipedia.org/wiki/Shub-Niggurath
bah
MeTcHsteekle
 
Posts: 399
Joined: Thu May 15, 2008 10:46 pm
Location: its a secret

Postby Urre » Wed Jul 30, 2008 10:05 am

Clearly, all monsters teleporting in to the levels do so by magic. Don't forget, a lot of the Quake realm is magic based, not technology. And don't forget that even Grunts and Enforcers could teleport in to anywhere, so they must have had a pretty good connection with Quake/Shub, if they got to use that magic. The teleporters in Quake are clearly very magical, not technology. Slipgates although are technology, hence limited by it (like requiring a recieving slipgate pad or similar).
I was once a Quake modder
User avatar
Urre
 
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon

Postby frag.machine » Thu Jul 31, 2008 3:15 am

Yay! it's been a while since a thread was able to catch my attention like this one... Maybe tomorrow I'll put some crazy ideas of mine to spice up the brainstorm. Keep it coming, guys!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2090
Joined: Sat Nov 25, 2006 1:49 pm

Postby MeTcHsteekle » Thu Jul 31, 2008 3:35 am

Dr. Shadowborg wrote:"...You have full authority to requisition anything you need."

/me wonders what happened to that shipment of railguns, BFG10Ks and DMGs... :roll:


the shamblers ate them as they where retriving them from all the guys that died the sent in before you where called :P
bah
MeTcHsteekle
 
Posts: 399
Joined: Thu May 15, 2008 10:46 pm
Location: its a secret

Postby MeTcHsteekle » Thu Jul 31, 2008 5:19 pm

i know many people dont like the axe :?

they are all like "i wouldent unclog my toilet with that thing"

:idea: but if u could make it electrik and stun the enemy that would be cool :D
bah
MeTcHsteekle
 
Posts: 399
Joined: Thu May 15, 2008 10:46 pm
Location: its a secret

Previous

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest