What are you working on?
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Baker wrote:Mexicouger wrote:I have been working On prime.
http://www.moddb.com/games/primepsp1/ne ... ll-kicking
Looks very nice.
Thanks Baker
Yea, I get alot of help here Coding wise, But I code much more as well. It will hopefully stay a Promising Mod. I have learned quite a bit about coding, and I get excited thinking of All the stuff That is possible I can do at my level. I hope to get a psp beta and Possibly a pc Beta out in around a month. The PC build Won't be as good though.
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Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
Just messing with grenades, particles, and new weapons, the M4A1 and the Beretta.
Agh, hold on, video got fucked up, reuploading.
http://www.youtube.com/watch?v=dwI0GNmu08M
For some reason it's small, even smaller than the PSP's resolution (480x272), but whatever.
Agh, hold on, video got fucked up, reuploading.
http://www.youtube.com/watch?v=dwI0GNmu08M
For some reason it's small, even smaller than the PSP's resolution (480x272), but whatever.
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
goldenboy wrote:That looks pretty good, Downsider.
Indeed, nice animation on the weapons.
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
- Posts: 250
- Joined: Mon May 19, 2008 2:54 pm
- Location: Maryland
I have got new stuff in Prime. I also Included a gameplay video. Critisism would be nice
http://www.moddb.com/games/primepsp1/ne ... loser-by-2
http://www.moddb.com/games/primepsp1/ne ... loser-by-2
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Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
I liked the bounce effect on the morphball.
I'd like some higher res videos though.
I cant tell if your skin for the morphball is animated to make it look like
you're rolling. If not I'd say add that, but I'm betting its already there.
Also, I'd like to see some blob doors and break away floors.
I'm sure they're on the to do, but they add a LOT to the atomosphere, so it'd be great to see them in your next vid if we could.
Great job so far keep it up.
I'd like some higher res videos though.
I cant tell if your skin for the morphball is animated to make it look like
you're rolling. If not I'd say add that, but I'm betting its already there.
Also, I'd like to see some blob doors and break away floors.
I'm sure they're on the to do, but they add a LOT to the atomosphere, so it'd be great to see them in your next vid if we could.
Great job so far keep it up.
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gnounc - Posts: 424
- Joined: Mon Apr 06, 2009 6:26 am
Downsider wrote:Why don't you just rotate the model to get the desired rolling effect?
Oh... Like use an avelocity? Good thinking! That owuld look way better!
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Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
hey awesome stuff you got there mexicougar! If i wasnt stuck studying for exams every day I would try to join ur team and help u guys, looks like a great project! well ill be keeping an eye on this one, tell NV hes doin great on the art too
- st3ady
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- Joined: Wed May 14, 2008 7:48 pm
- Location: Baltimore, MD
st3ady wrote:hey awesome stuff you got there mexicougar! If i wasnt stuck studying for exams every day I would try to join ur team and help u guys, looks like a great project! well ill be keeping an eye on this one, tell NV hes doin great on the art too
Thanks! What do you Do?(Out of Curiosity)
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Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
In the summer holidays i wanted to begin a missionpack for Quake, wich will use default id_base textures. Some new Monsters (giant crab) and one flaregun. But i cant work on my PC because mainboard crash, im writing in the school where my father works right now. 10 am here.
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Ranger366 - Posts: 203
- Joined: Thu Mar 18, 2010 5:51 pm
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Error - InsideQC Staff
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- Location: VA, USA
http://www.youtube.com/watch?v=zMqR7FhYEos
Third person weapons (Done my Arkage), and a little look at the map I'm working on.
Third person weapons (Done my Arkage), and a little look at the map I'm working on.
Working on Solitude
- SamUK
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- Location: United Kingdom
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Error - InsideQC Staff
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- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
Skeletal model fun.
Some skeletal model fun
First, players now actually bend at the waist to look down and up, instead of rotating the entire model. Yay.
And, just for fun, a comparison between the old, horrendous .md2 format and the new .iqm format. It's hard to believe those are the same model, just exported to different formats. .md2 SUCKS. BAD.
More to come....
First, players now actually bend at the waist to look down and up, instead of rotating the entire model. Yay.
And, just for fun, a comparison between the old, horrendous .md2 format and the new .iqm format. It's hard to believe those are the same model, just exported to different formats. .md2 SUCKS. BAD.
More to come....
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
- Posts: 250
- Joined: Mon May 19, 2008 2:54 pm
- Location: Maryland
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