Forum

What are you working on?

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Postby Mexicouger » Sat Jul 03, 2010 12:59 am

Baker wrote:
Mexicouger wrote:I have been working On prime.

http://www.moddb.com/games/primepsp1/ne ... ll-kicking


Looks very nice. :D


Thanks Baker :D

Yea, I get alot of help here Coding wise, But I code much more as well. It will hopefully stay a Promising Mod. I have learned quite a bit about coding, and I get excited thinking of All the stuff That is possible I can do at my level. I hope to get a psp beta and Possibly a pc Beta out in around a month. The PC build Won't be as good though.
User avatar
Mexicouger
 
Posts: 514
Joined: Sat May 01, 2010 10:12 pm

Postby Downsider » Sat Jul 03, 2010 8:25 pm

Just messing with grenades, particles, and new weapons, the M4A1 and the Beretta.

Agh, hold on, video got fucked up, reuploading.

http://www.youtube.com/watch?v=dwI0GNmu08M

For some reason it's small, even smaller than the PSP's resolution (480x272), but whatever.
User avatar
Downsider
 
Posts: 621
Joined: Tue Sep 16, 2008 1:35 am

Postby goldenboy » Sat Jul 03, 2010 9:42 pm

That looks pretty good, Downsider.
User avatar
goldenboy
 
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel

Postby Irritant » Sat Jul 03, 2010 9:44 pm

goldenboy wrote:That looks pretty good, Downsider.


Indeed, nice animation on the weapons.
http://red.planetarena.org - Alien Arena and the CRX engine
Irritant
 
Posts: 250
Joined: Mon May 19, 2008 2:54 pm
Location: Maryland

Postby Mexicouger » Thu Jul 08, 2010 3:28 pm

I have got new stuff in Prime. I also Included a gameplay video. Critisism would be nice

http://www.moddb.com/games/primepsp1/ne ... loser-by-2
User avatar
Mexicouger
 
Posts: 514
Joined: Sat May 01, 2010 10:12 pm

Postby gnounc » Thu Jul 08, 2010 7:17 pm

I liked the bounce effect on the morphball.
I'd like some higher res videos though.
I cant tell if your skin for the morphball is animated to make it look like
you're rolling. If not I'd say add that, but I'm betting its already there.

Also, I'd like to see some blob doors and break away floors.
I'm sure they're on the to do, but they add a LOT to the atomosphere, so it'd be great to see them in your next vid if we could.

Great job so far keep it up.
User avatar
gnounc
 
Posts: 424
Joined: Mon Apr 06, 2009 6:26 am

Postby Downsider » Thu Jul 08, 2010 7:56 pm

Why don't you just rotate the model to get the desired rolling effect?
User avatar
Downsider
 
Posts: 621
Joined: Tue Sep 16, 2008 1:35 am

Postby Mexicouger » Thu Jul 08, 2010 8:05 pm

Downsider wrote:Why don't you just rotate the model to get the desired rolling effect?


Oh... Like use an avelocity? Good thinking! That owuld look way better!
User avatar
Mexicouger
 
Posts: 514
Joined: Sat May 01, 2010 10:12 pm

Postby st3ady » Fri Jul 09, 2010 3:10 am

hey awesome stuff you got there mexicougar! If i wasnt stuck studying for exams every day I would try to join ur team and help u guys, looks like a great project! well ill be keeping an eye on this one, tell NV hes doin great on the art too
st3ady
 
Posts: 18
Joined: Wed May 14, 2008 7:48 pm
Location: Baltimore, MD

Postby Mexicouger » Fri Jul 09, 2010 5:01 am

st3ady wrote:hey awesome stuff you got there mexicougar! If i wasnt stuck studying for exams every day I would try to join ur team and help u guys, looks like a great project! well ill be keeping an eye on this one, tell NV hes doin great on the art too


Thanks! What do you Do?(Out of Curiosity)
User avatar
Mexicouger
 
Posts: 514
Joined: Sat May 01, 2010 10:12 pm

Postby Ranger366 » Fri Jul 09, 2010 8:23 am

In the summer holidays i wanted to begin a missionpack for Quake, wich will use default id_base textures. Some new Monsters (giant crab) and one flaregun. But i cant work on my PC because mainboard crash, im writing in the school where my father works right now. 10 am here.
User avatar
Ranger366
 
Posts: 203
Joined: Thu Mar 18, 2010 5:51 pm

Postby Error » Fri Jul 09, 2010 10:47 pm

Ranger: your dopefish button doesn't work! fix please. dopefish.com is good.
User avatar
Error
InsideQC Staff
 
Posts: 865
Joined: Fri Nov 05, 2004 5:15 am
Location: VA, USA

Postby SamUK » Sat Jul 10, 2010 2:14 pm

http://www.youtube.com/watch?v=zMqR7FhYEos

Third person weapons (Done my Arkage), and a little look at the map I'm working on.
Working on Solitude
SamUK
 
Posts: 101
Joined: Wed Dec 17, 2008 6:47 pm
Location: United Kingdom

Postby Error » Sat Jul 10, 2010 5:57 pm

so will there be a pc version of solitude or no?
User avatar
Error
InsideQC Staff
 
Posts: 865
Joined: Fri Nov 05, 2004 5:15 am
Location: VA, USA

Skeletal model fun.

Postby Irritant » Tue Jul 13, 2010 3:57 am

Some skeletal model fun :)

First, players now actually bend at the waist to look down and up, instead of rotating the entire model. Yay.

Image

And, just for fun, a comparison between the old, horrendous .md2 format and the new .iqm format. It's hard to believe those are the same model, just exported to different formats. .md2 SUCKS. BAD.

Image

More to come....
http://red.planetarena.org - Alien Arena and the CRX engine
Irritant
 
Posts: 250
Joined: Mon May 19, 2008 2:54 pm
Location: Maryland

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest