What are you working on?
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- GiffE
- Posts: 170
- Joined: Sun Oct 08, 2006 3:39 pm
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Been busting my hump on a couple of items on the CRX engine, namely soft shadows and the new skeletal model format (InterQuake Model) that is now being used in Sauerbraten and is process of being added to Darkplaces(may be done now).

http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
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Irritant - Are those soft shadows shadowmaps, shadow volumes with some post processing, or more like projections? Either way, at least in screenshots, thats looking nice and tasteful. Good stuff.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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scar3crow - InsideQC Staff
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scar3crow wrote:Irritant - Are those soft shadows shadowmaps, shadow volumes with some post processing, or more like projections? Either way, at least in screenshots, thats looking nice and tasteful. Good stuff.
The shadows cast by dynamic light are all done using shadowmaps and blurred in the shader, the shadows cast by worldlights are cast using stencil volumes and a post-process gaussian blur shader.
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
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- Location: Maryland
r00k wrote:lol international {SPAMBOT} trade company!
I stay here for spambot internship...
on topic:
nice work Irritant! Maybe u can chalk up a basic IQM loader tut?
For a basic render, check the SDK that Leilei mentions, but be warned, it's written in C++, and requires some massaging to get into a quake based engine.
In my engine I have the majority of everything in http://svn.icculus.org/alienarena/trunk ... iew=markup
There is a bit of placeholder items, and some incomplete things yet, but it can at least give some clues and probably easier to migrate to another quake based engine. You can also look into Darkplaces for a straight C version as well, but I'm not sure how completed that is, if it renders yet or not.
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
- Posts: 250
- Joined: Mon May 19, 2008 2:54 pm
- Location: Maryland
Mexicouger wrote:I have been working On prime.
http://www.moddb.com/games/primepsp1/ne ... ll-kicking
Looks very nice.
The night is young. How else can I annoy the world before sunsrise?
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Baker - Posts: 3666
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