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Postby Dr. Shadowborg » Tue Jun 22, 2010 10:30 pm

Agreed, way better now. :)
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Postby Downsider » Wed Jun 23, 2010 12:50 am

Well, now it looks like my dick.
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Postby GiffE » Wed Jun 23, 2010 1:58 am

Downsider wrote:Well, now it looks like my dick.

You might want to get that looked at.
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Postby Downsider » Wed Jun 23, 2010 2:52 am

GiffE wrote:
Downsider wrote:Well, now it looks like my dick.

You might want to get that looked at.


that's the joke
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Postby Mexicouger » Wed Jun 23, 2010 4:12 pm

The Jokes Broken... :roll:
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Postby Downsider » Wed Jun 23, 2010 5:50 pm

Mexicouger wrote:The Jokes Broken... :roll:


ur illterate 'n dum
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Postby Irritant » Wed Jun 23, 2010 7:25 pm

Been busting my hump on a couple of items on the CRX engine, namely soft shadows and the new skeletal model format (InterQuake Model) that is now being used in Sauerbraten and is process of being added to Darkplaces(may be done now).

Image

Image

Image
http://red.planetarena.org - Alien Arena and the CRX engine
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Postby scar3crow » Thu Jun 24, 2010 6:06 am

Irritant - Are those soft shadows shadowmaps, shadow volumes with some post processing, or more like projections? Either way, at least in screenshots, thats looking nice and tasteful. Good stuff.
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Postby Irritant » Thu Jun 24, 2010 1:19 pm

scar3crow wrote:Irritant - Are those soft shadows shadowmaps, shadow volumes with some post processing, or more like projections? Either way, at least in screenshots, thats looking nice and tasteful. Good stuff.


The shadows cast by dynamic light are all done using shadowmaps and blurred in the shader, the shadows cast by worldlights are cast using stencil volumes and a post-process gaussian blur shader.
http://red.planetarena.org - Alien Arena and the CRX engine
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Postby r00k » Wed Jun 30, 2010 6:07 pm

lol international {SPAMBOT} trade company!
I stay here for spambot internship...

on topic:
nice work Irritant! Maybe u can chalk up a basic IQM loader tut?
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Postby ceriux » Wed Jun 30, 2010 11:28 pm

id like to see a good tutorial for this IQM iv never heard of it till now...
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Postby leileilol » Thu Jul 01, 2010 12:06 am

All you need is here.
i should not be here
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Postby Mexicouger » Thu Jul 01, 2010 12:45 am

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Postby Irritant » Thu Jul 01, 2010 3:30 am

r00k wrote:lol international {SPAMBOT} trade company!
I stay here for spambot internship...

on topic:
nice work Irritant! Maybe u can chalk up a basic IQM loader tut?


For a basic render, check the SDK that Leilei mentions, but be warned, it's written in C++, and requires some massaging to get into a quake based engine.

In my engine I have the majority of everything in http://svn.icculus.org/alienarena/trunk ... iew=markup

There is a bit of placeholder items, and some incomplete things yet, but it can at least give some clues and probably easier to migrate to another quake based engine. You can also look into Darkplaces for a straight C version as well, but I'm not sure how completed that is, if it renders yet or not.
http://red.planetarena.org - Alien Arena and the CRX engine
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Postby Baker » Thu Jul 01, 2010 7:07 pm

Mexicouger wrote:I have been working On prime.

http://www.moddb.com/games/primepsp1/ne ... ll-kicking


Looks very nice. :D
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