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Postby Static_Fiend » Wed Jun 16, 2010 6:16 pm

scar3crow: Yeah I'm a huge fan of the hybrid mode as well, I literally spent about 45 minutes just looking at some of the weird things it can produce. As for more meaningful names, that'll come later, there's a lot of basic systems that need work first.

leileilol: This is using a faked terminal so none of that needs anything weird to produce, I'm using a library by the name of libtcod (offers 24-bit color range and way too much to list more). That's also how I did the custom Q in there.
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Postby ajay » Sat Jun 19, 2010 12:41 pm

Finally got the oil drum carried/weapon model showing, and positioned it about right. Eradicated most of the bugs involved in placing the pickup/explode-able drum and pretty much timed it ok with the removal of the 'weapon' version.
Next I need to slow down the player movement when carrying the oil drum as its meant to heavy, plus setting traps and positioning them where they will do the most damage needs to have some tension and time pressure associated with it.

Video: http://www.youtube.com/watch?v=QKjnLC9VXyQ
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Postby leileilol » Sat Jun 19, 2010 9:27 pm

Static_Fiend wrote:leileilol: This is using a faked terminal


:(
i should not be here
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Postby SamUK » Mon Jun 21, 2010 11:00 pm

http://img534.imageshack.us/img534/820/ ... 183425.jpg

I can't design anything space worthy if my life depended on it. Very disappointed with it, but hell, it's only for a prototype gamemode. Needed to do some research, but I was on a tight 12 hour deadline to make the art, so I just went with what I thought looked 'cool'. Which failed me. ;)
Working on Solitude
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Postby Sajt » Mon Jun 21, 2010 11:18 pm

It would probably look a lot better if it was flat-shaded...
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby GiffE » Tue Jun 22, 2010 12:10 am

Am I the only one who sees something.... slightly... phallic...
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Postby Dr. Shadowborg » Tue Jun 22, 2010 12:50 am

Not a bad looking attack fighter / bomber. I'd recommend making the wings non-hollow in the centers though, that might help with the...well...you know...the effect that GiffE mentioned. :wink:
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Postby Biodude » Tue Jun 22, 2010 4:01 am

SamUK wrote:http://img534.imageshack.us/img534/820/ss20100618183425.jpg

I can't design anything space worthy if my life depended on it. Very disappointed with it, but hell, it's only for a prototype gamemode. Needed to do some research, but I was on a tight 12 hour deadline to make the art, so I just went with what I thought looked 'cool'. Which failed me. ;)


you are going through with the space battle gamemode for solitude?
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Postby Downsider » Tue Jun 22, 2010 4:39 am

He said "prototype" for a reason.
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Postby frag.machine » Tue Jun 22, 2010 4:38 pm

Looking cool, SamUK. And no GiffE, it doesn't resemble a p&n!s at all.

In a non-related note, according Blue's News exactly 14 years ago id released shareware Quake. Sheers!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Downsider » Tue Jun 22, 2010 5:21 pm

frag.machine wrote:Looking cool, SamUK. And no GiffE, it doesn't resemble a p&n!s at all.


Image

Side view bares a resemblance :o
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Postby frag.machine » Tue Jun 22, 2010 6:10 pm

Downsider wrote:
frag.machine wrote:Looking cool, SamUK. And no GiffE, it doesn't resemble a p&n!s at all.


Image

Side view bares a resemblance :o


I stand corrected. Dammit SamUK, it really looks like a... nevermind. 8)
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby SamUK » Tue Jun 22, 2010 6:59 pm

Me, Arkage and another pal have been staring at that for bloody ages. Only NOW does it click, chirst.

:/ Yeah, the wings have changed.

http://img576.imageshack.us/img576/320/ ... 200049.jpg

Is it GiffE approved for the kids now :wink:
Last edited by SamUK on Tue Jun 22, 2010 8:30 pm, edited 2 times in total.
Working on Solitude
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Postby Mexicouger » Tue Jun 22, 2010 7:12 pm

That looks alot Better.
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Postby GiffE » Tue Jun 22, 2010 7:22 pm

Looks really good now. Definitely fixed the... problem...
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