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Postby Downsider » Wed Jun 09, 2010 3:52 am

Oh, note the only thing I made in that video were the textures/animations. The models were made by other people.

The song is When We were Young by Sneaky Sound System.

I love when others ask about my music, it's one of the only reasons I put the songs in to begin with :)
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Postby Baker » Wed Jun 09, 2010 4:13 am

Downsider wrote:Oh, note the only thing I made in that video were the textures/animations. The models were made by other people.

The song is When We were Young by Sneaky Sound System.

I love when others ask about my music, it's one of the only reasons I put the songs in to begin with :)


You have an unusually good taste in music.

Few people do. :D
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby GiffE » Wed Jun 09, 2010 4:21 am

Awesome Downsider, only suggestion I can make is to town down the tracer rate, so its a little more random and less common.

Here was my project for the day:
Image
As soon as the last kill is found, the game freezes and shows the winner at the frame he froze at :D
(the name fly's in from the right)
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Postby Downsider » Wed Jun 09, 2010 4:41 am

Awesome idea, Giffe, reminds me of SSBM.

And yeah, tracers are just 100% of the time for the sake of tweaking them and getting them to look as good as possible. I think they should be longer and faster, and much less common.
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Postby GiffE » Sun Jun 13, 2010 3:46 am

Downsider wrote:Awesome idea, Giffe, reminds me of SSBM.

And yeah, tracers are just 100% of the time for the sake of tweaking them and getting them to look as good as possible. I think they should be longer and faster, and much less common.

It does that in ssbm? I don't remember that.

Here's a video of pretty much everything I've coded in the past month:
http://www.youtube.com/watch?v=kzCeD-E7eMM

The game is simple... hold down mouse 1 and run towards someone and you'll go flying forward with a 1 hit kill.
Also recently did the menu with menuqc. Its fully working, just need to add more things to the different menus (like more video options).
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Postby Downsider » Sun Jun 13, 2010 2:45 pm

Well kind of, SSB 64 does it more similarly to yours though.

The logo shows with a black background..
Image

Then it fades to a close up of your character doing a taunt animation.
Image
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Postby ceriux » Mon Jun 14, 2010 1:52 am

Downsider wrote:http://www.youtube.com/watch?v=O-3wV54JgjM

PSP-Quaking for life 8)


wish i could see what it was, any screenshots?
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Postby Downsider » Mon Jun 14, 2010 3:42 am

ceriux wrote:
Downsider wrote:http://www.youtube.com/watch?v=O-3wV54JgjM

PSP-Quaking for life 8)


wish i could see what it was, any screenshots?


Just some animations.
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Postby ceriux » Mon Jun 14, 2010 3:52 pm

ahh ic... too bad. i hate this place and i hate the goverment
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Postby Urre » Mon Jun 14, 2010 4:50 pm

Watch out for echelon :)
I was once a Quake modder
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Postby Static_Fiend » Tue Jun 15, 2010 5:18 am

Well I've made some reasonable progress with QuakeRL, please keep in mind this won't be the only algorithm or method of random map generation, I fully intend to use several for making maps with different themes.

Mode 1 using libtcod's BSP generation.
Image

Mode 2 (looks similar to DoomRL)
Image

Mode 3 (mixed of both of those)
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And a crude, but functioning inventory system.
Image
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Postby negke » Tue Jun 15, 2010 2:10 pm

Oh hey, it's E4M7! :wink:
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Postby scar3crow » Tue Jun 15, 2010 9:30 pm

Silly negke, thats not Azure Agony, its Teal Torment!

Static; I like the hybrid look. You need to categorize those names though, Termination Forest sounds... interesting. Great work though!
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby Wazat » Wed Jun 16, 2010 12:36 am

Static_Fiend: Very cool!
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Postby leileilol » Wed Jun 16, 2010 1:07 am

Did you play with the VGA registers to get that colored text?
i should not be here
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