What are you working on?
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Oh, note the only thing I made in that video were the textures/animations. The models were made by other people.
The song is When We were Young by Sneaky Sound System.
I love when others ask about my music, it's one of the only reasons I put the songs in to begin with
The song is When We were Young by Sneaky Sound System.
I love when others ask about my music, it's one of the only reasons I put the songs in to begin with
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
Downsider wrote:Oh, note the only thing I made in that video were the textures/animations. The models were made by other people.
The song is When We were Young by Sneaky Sound System.
I love when others ask about my music, it's one of the only reasons I put the songs in to begin with
You have an unusually good taste in music.
Few people do.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Awesome Downsider, only suggestion I can make is to town down the tracer rate, so its a little more random and less common.
Here was my project for the day:
As soon as the last kill is found, the game freezes and shows the winner at the frame he froze at
(the name fly's in from the right)
Here was my project for the day:
As soon as the last kill is found, the game freezes and shows the winner at the frame he froze at
(the name fly's in from the right)
- GiffE
- Posts: 170
- Joined: Sun Oct 08, 2006 3:39 pm
- Location: USA, CT
Downsider wrote:Awesome idea, Giffe, reminds me of SSBM.
And yeah, tracers are just 100% of the time for the sake of tweaking them and getting them to look as good as possible. I think they should be longer and faster, and much less common.
It does that in ssbm? I don't remember that.
Here's a video of pretty much everything I've coded in the past month:
http://www.youtube.com/watch?v=kzCeD-E7eMM
The game is simple... hold down mouse 1 and run towards someone and you'll go flying forward with a 1 hit kill.
Also recently did the menu with menuqc. Its fully working, just need to add more things to the different menus (like more video options).
- GiffE
- Posts: 170
- Joined: Sun Oct 08, 2006 3:39 pm
- Location: USA, CT
Well I've made some reasonable progress with QuakeRL, please keep in mind this won't be the only algorithm or method of random map generation, I fully intend to use several for making maps with different themes.
Mode 1 using libtcod's BSP generation.
Mode 2 (looks similar to DoomRL)
Mode 3 (mixed of both of those)
And a crude, but functioning inventory system.

Mode 1 using libtcod's BSP generation.
Mode 2 (looks similar to DoomRL)
Mode 3 (mixed of both of those)
And a crude, but functioning inventory system.

- Static_Fiend
- Posts: 10
- Joined: Wed Mar 17, 2010 1:47 am
Silly negke, thats not Azure Agony, its Teal Torment!
Static; I like the hybrid look. You need to categorize those names though, Termination Forest sounds... interesting. Great work though!
Static; I like the hybrid look. You need to categorize those names though, Termination Forest sounds... interesting. Great work though!
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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scar3crow - InsideQC Staff
- Posts: 1054
- Joined: Tue Jan 18, 2005 8:54 pm
- Location: Alabama
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