What are you working on?
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It goes in glsl/default.glsl and unfortunetly it is a post process, meaning it runs after everything is render out. So I can't only have it effect player models.
- GiffE
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r00k wrote:quake/glsl/default.glsl?
id1/glsl/default.glsl
You can generate a default.glsl by typing r_glsl_dumpshader in console.
EDIT:
And Sajt I didn't use the fresnel effect, I used the Sobel edge detection method in the post process fragment shader to find all edges and darken them. Edges are any point where the color changes. It runs the filter on the whole image. Just like if you ran the sobel filter on gimp.
- GiffE
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Finally got off my butt and got cracking on the new hellsmash machinegun model.
http://tlb.quakedev.com/hsmash/shots/new_machinegun.jpg
Still animating and need to do a few things for the skin, probably be mostly done with it by tomorrow.
http://tlb.quakedev.com/hsmash/shots/new_machinegun.jpg
Still animating and need to do a few things for the skin, probably be mostly done with it by tomorrow.
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Dr. Shadowborg - InsideQC Staff
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Looks okay so far, still a little bit jumbly. But why are you redoing the machinegun model? Was the old one ripped from somewhere or something?
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
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Sajt wrote:Looks okay so far, still a little bit jumbly. But why are you redoing the machinegun model? Was the old one ripped from somewhere or something?
Multiple reasons, none of which had to do with it being ripped from somewhere.
Top three reason list:
1. I got tired of looking at the old model. (not that I hated the old model or anything)
2. I wanted to try and experiment with some changes to the weapons / item system, see if it can be improved / simplified / streamlined. (playing some metroid games are partially at fault for this.)
3. HellsmashTF!
Even if I decide to scrap the whole idea altogether though, it never hurts to have plenty of decent looking models lying around for other projects...
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Dr. Shadowborg - InsideQC Staff
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True!
So, in response to #2, does that mean that you'll be able to find add-ons or modifications to your weapons in the game? (I also don't get #3 as a reason for redoing the model?)
Yes, I liked the old model, although a new model that's good is still good! Just wondering why you're redoing it. I guess #1 answered that.
So, in response to #2, does that mean that you'll be able to find add-ons or modifications to your weapons in the game? (I also don't get #3 as a reason for redoing the model?)
Yes, I liked the old model, although a new model that's good is still good! Just wondering why you're redoing it. I guess #1 answered that.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
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@DrShadowBorg: Your MG looks like it was inspired by the marine MG from Natural Selection. Which is a good thing
.
Anyways, all this shader stuff looks totally rad. I'm still pushing my way through the OpenGL orange book at the moment, but I'll hopefully post some shaders up here soon!
Anyways, all this shader stuff looks totally rad. I'm still pushing my way through the OpenGL orange book at the moment, but I'll hopefully post some shaders up here soon!
....noodle...
- Zylyx_
- Posts: 111
- Joined: Wed Dec 05, 2007 6:52 pm
- Location: scotland, uk
Sajt wrote:True!
So, in response to #2, does that mean that you'll be able to find add-ons or modifications to your weapons in the game? (I also don't get #3 as a reason for redoing the model?)
Yes, I liked the old model, although a new model that's good is still good! Just wondering why you're redoing it. I guess #1 answered that.
With this experiment, the machinegun is the only gun that upgrades. You find launcher upgrades (machinegun starts with weak grunt launcher, you can find the shotgun launcher, grenade launcher, and stake launcher upgrades), and a rail / plasma gun upgrade throughout the game. (eliminating the shotgun, plasma rifle, and stakegun from the lineup, keeping blaster, dynamite, smartgrenades and adding the OmegaStrike, the shotgun jump would be retained though)
The other gameplay dynamic this experiment involves is something someone suggested on the stealth gameplay thread in regards to offering a smaller, higher quality lineup of levels that players can go straight to and play in any order. Indeed, if you're feeling particularly masochistic (or badass, depending on how good you are), you could even skip all the levels, and go straight to the final boss map with no weapons other than the blaster, basic machinegun, dynamite, smartgrenades and no powerups.
As regards #3, I need two machineguns (three actually, but one doesn't count because it only appears on one class), one that I can give to the lighter classes without reservation, and one that the heavier classes can use.
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Dr. Shadowborg - InsideQC Staff
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Awesome. I love challenges that aren't explicitly called out like that.
Where there's no achievement to earn, its not built into the level,
nobody expects or demands you to do it, or even mentions that its possible (in game, not talking about this thread)
its just open for you to go "yes I think I AM that badass *takes blaster and heads for door".
So in a word, I'm excited.
Where there's no achievement to earn, its not built into the level,
nobody expects or demands you to do it, or even mentions that its possible (in game, not talking about this thread)
its just open for you to go "yes I think I AM that badass *takes blaster and heads for door".
So in a word, I'm excited.
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gnounc - Posts: 424
- Joined: Mon Apr 06, 2009 6:26 am
Testing screenshots from eq0101, primarily testing the molotovs in-game.
The case of molotovs; ammo pick up
Carrying a molotov waiting to light and throw it
Lighting it up
Throwing it
In the midst of this fighting, you can see the middle enemy is on fire..
The case of molotovs; ammo pick up
Carrying a molotov waiting to light and throw it
Lighting it up
Throwing it
In the midst of this fighting, you can see the middle enemy is on fire..
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
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