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Postby leileilol » Sat May 15, 2010 11:38 pm

jim wrote:They look kinda messy, would be better to show them with just one colour.

Well.. I finally got colour patterns done for my character. Does it matter what colour is used in the texture on areas that change colour using "pants" or "shirt"? I'm thinking all the green parts will be one area and the orange parts will be another area. I guess the black will stay as it is.

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good work

jim wrote:Oh well, maybe I'll try improve the vertex weights.. just remembered that I really need to do that elsewhere too.. the head has bad weights, the ears go weird if I rotate the head horizontally.

Ok and then here's an update to the skins. I think this will be final, because I don't know what else I could do to them. Well, I've thought of improving the highpoly model.. I just feel some scales in the tail bottom & end are wrong, mostly because the tail poly topology was kinda crappy. I'll probably add some more poly sections to the tail, so it'll appear smoother with animations.

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what program do you use to make these???????????????????
i should not be here
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Postby jim » Sun May 16, 2010 2:29 pm

Thanks :) I'm using Paint Shop Photo Pro X3. In a way it's nice, but then it got some weird stupid bugs, I might switch into an older version, but I actually bought the program, so it would feel stupid using a pirated version. I hope Corel releases an update soon. I reported the bugs to them so they would know to fix them.
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Postby Zylyx_ » Mon May 17, 2010 5:06 pm

@ Jim: I've been seeing your awsome work on here for almost 2 years, but when can we play this awsome game?!!!
....noodle...
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Postby jim » Mon May 17, 2010 5:53 pm

Hopeful plan is to have something playable in some 2 to 4 months. Currently I have various outdoor textures, a semi-complete metal texture set and this character without animations (only a few poses for screenshots)... and all could use some polishing.
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Postby ajay » Wed May 19, 2010 8:09 pm

Into slight spoiler territory, but with a huge amount of help a really cool feature has the hardest bit of it implemented, well the hardest bit so far, there's 4 other elements to it that in my head appear straightforward, but you never know...
Anyway the video linked below shows it being tested; you complete a gameplay task, in this case killing 4 enemies, then 'The Gate' fires (lightning shoots into the towers) and then turns off (from which point 'other' things will happen). Thanks again Dr S!

http://www.youtube.com/watch?v=cvRxBAU9PeQ
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Postby Urre » Wed May 19, 2010 10:32 pm

I made a new trailer for Strap-on-bomb Car, I just couldn't help myself :P

Dubstep rules, on occasion

The game itself will officially be released soonish!
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Postby Downsider » Thu May 20, 2010 4:27 am

Really, really well done. Looks awesome :)
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Postby Error » Thu May 20, 2010 5:48 am

been working on a Quake Tower Defense game along-side my other mods. I've also been taking a screenshot or two every day of development to kind of see the progress for yourself... sorta thing. It's coming along swimmingly :wink:

Screenshot Archive
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Postby Urre » Thu May 20, 2010 6:48 am

Thanks!

Error: cool!
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Postby Chip » Thu May 20, 2010 9:05 am

Urre wrote:I made a new trailer for Strap-on-bomb Car, I just couldn't help myself :P

Dubstep rules, on occasion

The game itself will officially be released soonish!


How did you add shadows to trees only and not to surrounding areas?
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Postby Urre » Thu May 20, 2010 10:22 am

Chip wrote:How did you add shadows to trees only and not to surrounding areas?


r_shadows 2 in console. Makes it cast shadows from all models, you can even alter the angle, and you can also use shadowmapping with this technique.
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Postby goldenboy » Thu May 20, 2010 1:58 pm

Well done, Urre.
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Postby jim » Thu May 20, 2010 5:42 pm

Cool car game!
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Postby Urre » Thu May 20, 2010 9:49 pm

Thanks :)
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Postby frag.machine » Thu May 20, 2010 10:43 pm

Looking really cool, Urre! Nice job.
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