What are you working on?
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....dumb>your right
well yea i am dumb in alot of ways but here it is
[Decreased the poly limit]

[Decreased the poly limit]

- UrbanKid
- Posts: 55
- Joined: Fri Aug 22, 2008 8:34 am
thats what everyone says
thats what everyone says they don't believe that i made that model they always say you riped halo and stuff well i didn't i got this idea from halo reach and dark void and DUKE NUKEM[JETPACK!]......well since if you say like that i will cancel my project.....[sorry] everyone dislikes me...T_T
- UrbanKid
- Posts: 55
- Joined: Fri Aug 22, 2008 8:34 am
So, are you giving up of your project because someone doubts you did a model ? Wow. Just. Wow. 
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Hey if you made those models good for you. But I'm with lielielol on this one. Not to mention your player model has 30 frames of animation already. If I myself had seen a WIP progression sure, and you might want to try that in your defense in the future.
Beyond that the models look good. I can already imagine a horde of those mechs chasing CHAOS around a military installation.
Beyond that the models look good. I can already imagine a horde of those mechs chasing CHAOS around a military installation.
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
Re: thats what everyone says
UrbanKid wrote:thats what everyone says they don't believe that i made that model they always say you riped halo and stuff well i didn't i got this idea from halo reach and dark void and DUKE NUKEM[JETPACK!]......well since if you say like that i will cancel my project.....[sorry] everyone dislikes me...T_T
Take an easy UrbanKid, your project should be done for yourself. Regardless whether people like you or not.
While I can't say the player model looks like you made it, if you did great work, if not oh well...
- GiffE
- Posts: 170
- Joined: Sun Oct 08, 2006 3:39 pm
- Location: USA, CT
While I agree the model is very detailed and far better than the others, accusations without proofs or at least strong evidences are as bad as stealing someone's work.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
He put up progress pictures of him making this model not too long ago, in our dropbox. I watched him make the model. Those pictures might not be there anymore, since he deleted everything in his old folder because of him running out of dropbox space.
Dropping because of that isn't really a good dropping reason
Dropping because of that isn't really a good dropping reason
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Biodude - Posts: 186
- Joined: Wed Aug 27, 2008 7:17 pm
They look kinda messy, would be better to show them with just one colour.
Well.. I finally got colour patterns done for my character. Does it matter what colour is used in the texture on areas that change colour using "pants" or "shirt"? I'm thinking all the green parts will be one area and the orange parts will be another area. I guess the black will stay as it is.

Well.. I finally got colour patterns done for my character. Does it matter what colour is used in the texture on areas that change colour using "pants" or "shirt"? I'm thinking all the green parts will be one area and the orange parts will be another area. I guess the black will stay as it is.

zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
AWESOME!
jim wrote:They look kinda messy, would be better to show them with just one colour.
Well.. I finally got colour patterns done for my character. Does it matter what colour is used in the texture on areas that change colour using "pants" or "shirt"? I'm thinking all the green parts will be one area and the orange parts will be another area. I guess the black will stay as it is.
That is freaking AWESOME!!
- UrbanKid
- Posts: 55
- Joined: Fri Aug 22, 2008 8:34 am
Oh well, maybe I'll try improve the vertex weights.. just remembered that I really need to do that elsewhere too.. the head has bad weights, the ears go weird if I rotate the head horizontally.
Ok and then here's an update to the skins. I think this will be final, because I don't know what else I could do to them. Well, I've thought of improving the highpoly model.. I just feel some scales in the tail bottom & end are wrong, mostly because the tail poly topology was kinda crappy. I'll probably add some more poly sections to the tail, so it'll appear smoother with animations.

Ok and then here's an update to the skins. I think this will be final, because I don't know what else I could do to them. Well, I've thought of improving the highpoly model.. I just feel some scales in the tail bottom & end are wrong, mostly because the tail poly topology was kinda crappy. I'll probably add some more poly sections to the tail, so it'll appear smoother with animations.

zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
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