What are you working on?
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Urre wrote:Error: here's some footage from a very old version of Twig (albeit newer than what's released) which shows off some cars with steering capabilities. It was in a very bad stage, we we're tweaking back and forth so physics were a bit off and the cars were very slippery. Nothing a good tweakage couldn't fix though. Strap-on-bomb Car is based on this.
Wow Urre. That map is really pretty. What did you use to create it?
It reminds me of half-life episode 2.
Quake 3 bsp?
- Swift
- Posts: 60
- Joined: Tue Jan 26, 2010 11:02 am
Urre wrote:As the youtube description tells us, that map is not made by me, it's a custom map for Nexuiz. But yes it's Q3 BSP
Ohh yeah. Actually the transparency on the grass looks really off : S. Any chance we will see working vehicles packaged up as a pluginable module Urre, one day? : )
- Swift
- Posts: 60
- Joined: Tue Jan 26, 2010 11:02 am
Urre wrote:Added some night effects, might not be very visible in this video...
I could hug you right now! It really starts to look cozy!
I like the rain (is it DP standard rain?), I like the headlights (you should darken the atmosphere more for night mode).
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
Swift wrote:Any chance we will see working vehicles packaged up as a pluginable module Urre, one day? : )
There's a big risk it will take a very long time, but that's been the plan yes
The gamma4car test I released a while ago contains the code I use for those cars, so you could get started with it already if you want to. editor_client.qc contains all car related code. car.ubj in data contains the info for the object.
I was once a Quake modder
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Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
Chip wrote:I like the rain (is it DP standard rain?), I like the headlights (you should darken the atmosphere more for night mode).
Yeah I'll tweak the look of it a bit, I actually meant to just do a cloudy day, but it was so dark I decided to call it night-mode. I'll need to make a better cubemap for the clouds, so it works for cloudy day as well.
The rain is made using my custom particle system, used by all particles in the game. They're actually models, spewn out by QC
I was once a Quake modder
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Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
Ma project
I made the model my self....and i didn't rip
i got an idea at school and i got an idea Future Warfare[not sure yet]
so far i got some models done
PICS
http://img222.imageshack.us/img222/1866/imagekj.png
i got an idea at school and i got an idea Future Warfare[not sure yet]
so far i got some models done
PICS
http://img222.imageshack.us/img222/1866/imagekj.png
- UrbanKid
- Posts: 55
- Joined: Fri Aug 22, 2008 8:34 am
Sorry For Dual Posting
Oh yeah I MADE THEM....Well i used milkshape to make this the player model took me a long time especially the fingers....i didn't knew so i took a picture of my hand and tried i look at my hand and made fingers but the models are around 2kpoly....
- UrbanKid
- Posts: 55
- Joined: Fri Aug 22, 2008 8:34 am
Downsider wrote:Ouch, serverside particles? So long as your game isn't multiplayer..
Yeah, I've always held back a lot of creativity because I tried to think about how to make things work best for multiplayer, but figured I could just as well make things singleplayer only, and have more fun making stuff!
I was once a Quake modder
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Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
Re: Sorry For Dual Posting
UrbanKid wrote:Oh yeah I MADE THEM....
i'm somehow doubting 'player model chaos' was even done in milkshape or even by you, it certainly has a higher quality than anything else in the picture
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
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