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Postby LonePossum. » Wed Mar 31, 2010 7:43 am

Nice Work on the Nade,
Meshsmoothed on the bottom? You could probably get a similar result with other techniques and save polys if it is.
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Postby Electro » Wed Mar 31, 2010 7:46 am

Thanks!
... and yeah, no meshsmoothing (the bottom pic is the exact same as the top pic, just showing the wireframe).
It's next-gen, and for first person view. Besides, with next-gen it's not really polys that make the difference, it's vertices and texels.

I could make 1 triangle make your gpu cry :P
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Postby Urre » Wed Mar 31, 2010 12:23 pm

Electro: Yeah that'd be cool, but I was figuring maybe I should do this one myself, from the bottom up, no matter what the end result will be :)

I'd love to make a proper Ignition-like with you sometime though, this one's more of a gameplay experiment.

Now with the beginnings of a racetrack!

Image
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Postby leileilol » Wed Mar 31, 2010 9:24 pm

Urre wrote:I'd love to make a proper Ignition-


Make it better-than-proper. Ignition was a tad lacking in the track length and amount and was essentially limited to being a (excellent) coffee break game.
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Postby Urre » Wed Mar 31, 2010 11:40 pm

You're right in one sense, but I quite liked the coffeebreak-ness of it. I'd say it lacked depth in the form of being able to develop any kind of skill. You could drive as well as you ever would be able to after the first 10 minutes. Not sure what to do about that though.
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Postby r00k » Thu Apr 01, 2010 6:01 pm

add some pot holes or oil spills :P or make it manual transmission and require them to shift gears.
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Postby SamUK » Thu Apr 01, 2010 8:45 pm

ceriux wrote:sammy solitude is starting to look really nice.


Cheers, the whole project is coming together :)

Image

Low-poly fork-lift for a map prop, probably could look better. 250-300 tris.
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Postby leileilol » Thu Apr 01, 2010 9:04 pm

Image
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Postby Chip » Thu Apr 01, 2010 9:14 pm

Tell me she has bounce features. :shock:
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Postby Teiman » Fri Apr 02, 2010 11:17 am

The boobs are too big. I don't know, maybe you like then that way, but it breaks to me the sexy appeal. Maybe the hands are a bit too big too.
But I have no idea of moddeling, really, so ignore my comment.
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Postby leileilol » Sat Apr 03, 2010 10:48 am

Image
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Postby ajay » Sat Apr 03, 2010 4:33 pm

Developments. eq0101 now has houses! Lots. Some even have insides, but you're not allowed to view them yet. Pictures:
Image
and
Image

Most of the architecture of the level is done. Still masses to do however.
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Postby Chip » Sat Apr 03, 2010 8:54 pm

Damn, Ajay! The houses look awesome. Your city starts to shape up. The skybox looks horrible :shock: but I'm sure you know this.

I'm looking forward to see your next updates.

P.S. The gas stop looks kinda out of place. Too modern.
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Postby Team Xlink » Sat Apr 03, 2010 9:17 pm

That city looks awesome!

Is that Half-Life BSP? I think it might be because it looks like your using tex lights.
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Postby Junrall » Sat Apr 03, 2010 9:44 pm

leileilol wrote:Image


Very well done!
Did you re-size her "bouncies"? If so, they look more proportional than before... as far as the hands and feet, I like the fact that they are a bit big as they make your character interesting looking... though maybe the feet could be a tiny bit smaller.

Haha, after seeing your "bouncies" on your model, my wife says I can't play Quake anymore! :lol:
Good God! You shot my leg off!
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