What are you working on?
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http://www.youtube.com/watch?v=TzPnhEkjWmI
More tweaking. Shrunk the cellar ++, changed a couple of textures, changed the lighting (may review), changed the hatch button, made the hatch self-close, placed a button 'upstairs'
More tweaking. Shrunk the cellar ++, changed a couple of textures, changed the lighting (may review), changed the hatch button, made the hatch self-close, placed a button 'upstairs'
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
ajay wrote:http://www.youtube.com/watch?v=TzPnhEkjWmI
More tweaking. Shrunk the cellar ++, changed a couple of textures, changed the lighting (may review), changed the hatch button, made the hatch self-close, placed a button 'upstairs'
I've been following this thread and am enjoying your updates and improvements... nice work!
Hope you don't mind me throwing in my two cents worth
I noticed the flashlight flickers... is that an effect you were going for? When I first saw this it reminded me of what it would look like if you were holding a torch.
Also, a nice effect would be having the illumination of the flashlight slightly sway with the swaying of the weapon.
Again... nice work!
Good God! You shot my leg off!
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Junrall - Posts: 191
- Joined: Mon Sep 21, 2009 12:27 am
- Location: North West Oregon, USA
I've changed the anatomy/pose, got some suggestions on another forum that it should have a more real biped reptile/dino pose. Made the backpack into a corset.. a normal backpack just didn't look like it would be easy to use with those spike arms up there.
Here's it just naked..
http://koti.mbnet.fi/jeejeeje/wip/swarr ... ire_13.png
http://koti.mbnet.fi/jeejeeje/wip/swarr ... ire_14.png
http://koti.mbnet.fi/jeejeeje/wip/swarr ... ire_15.png
Here's it just naked..
http://koti.mbnet.fi/jeejeeje/wip/swarr ... ire_13.png
http://koti.mbnet.fi/jeejeeje/wip/swarr ... ire_14.png
http://koti.mbnet.fi/jeejeeje/wip/swarr ... ire_15.png
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Heh, that's how a WoW murloc would appear in a non-cartoonish style game


I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
The flashlight looks very flickery. The outside area of the level looked very nice.
Haa, murloc! Seems like there's more than just the appearance that's similar.. My character also lives in the swamp and other moist areas. I'm guessing that the speech of my character will sound like them too. Not that I'm going to listen how murlocs speak before doing my character's voice. I can tell that I've planned to use my throat singing voice to do it.. but not so deep that it sounds like deathmetal.. something like half throat, half normal.
Haa, murloc! Seems like there's more than just the appearance that's similar.. My character also lives in the swamp and other moist areas. I'm guessing that the speech of my character will sound like them too. Not that I'm going to listen how murlocs speak before doing my character's voice. I can tell that I've planned to use my throat singing voice to do it.. but not so deep that it sounds like deathmetal.. something like half throat, half normal.
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
http://img511.imageshack.us/img511/5884 ... 131609.png
Taken on the PSP, using Remotejoy which allows anything on screen to be rendered onto a PC screen through USB. Colours and brightness are much nicer on the PSP.
Taken on the PSP, using Remotejoy which allows anything on screen to be rendered onto a PC screen through USB. Colours and brightness are much nicer on the PSP.
Working on Solitude
- SamUK
- Posts: 101
- Joined: Wed Dec 17, 2008 6:47 pm
- Location: United Kingdom
SamUK wrote:http://img511.imageshack.us/img511/5884/ss20100330131609.png
Taken on the PSP, using Remotejoy which allows anything on screen to be rendered onto a PC screen through USB. Colours and brightness are much nicer on the PSP.
Color scheme looks good. That and lighting are the most important parts of a map visually, really.
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
A native DirectDraw driver for WinQuake. The intention is to have a drop 'n' go direct replacement for the disgrace that is vid_win.c and that doesn't require that godawful Scitech MGL library.
I realise it's probably been done before, but - hey! - I'm having fun.
I realise it's probably been done before, but - hey! - I'm having fun.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
The textures, colour and atmosphere in that halo game reminds me of half-life1...
I made a skeleton for my character. I made some poses too. The "rifle test weapon" was a bit too big size.. and maybe I need to test a bit more how to pose it hold a rifle. Or maybe it needs longer arms?

I made a skeleton for my character. I made some poses too. The "rifle test weapon" was a bit too big size.. and maybe I need to test a bit more how to pose it hold a rifle. Or maybe it needs longer arms?

zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Nice work guys! Cool to see so many new works.
Urre: if you like, I probably have some low poly car models from yeaaaaaars back laying around you could use as placeholder, I think i had 5 or so. None of which are textured (hence just placeholder for you
Finally working on "the unnamed" mod again.
Here's a printscreen from the maya viewport showing the mk2a1 grenade (viewmodel) I just did up.
The world version is modeled too, just need to get the textures done on it.
Will post more progress as I do stuff.
Urre: if you like, I probably have some low poly car models from yeaaaaaars back laying around you could use as placeholder, I think i had 5 or so. None of which are textured (hence just placeholder for you
Finally working on "the unnamed" mod again.
Here's a printscreen from the maya viewport showing the mk2a1 grenade (viewmodel) I just did up.
The world version is modeled too, just need to get the textures done on it.
Will post more progress as I do stuff.
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
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