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Postby ajay » Sat Mar 27, 2010 10:48 am

http://www.youtube.com/watch?v=TzPnhEkjWmI

More tweaking. Shrunk the cellar ++, changed a couple of textures, changed the lighting (may review), changed the hatch button, made the hatch self-close, placed a button 'upstairs'
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Postby Junrall » Sat Mar 27, 2010 4:27 pm

ajay wrote:http://www.youtube.com/watch?v=TzPnhEkjWmI

More tweaking. Shrunk the cellar ++, changed a couple of textures, changed the lighting (may review), changed the hatch button, made the hatch self-close, placed a button 'upstairs'


I've been following this thread and am enjoying your updates and improvements... nice work!
Hope you don't mind me throwing in my two cents worth :)
I noticed the flashlight flickers... is that an effect you were going for? When I first saw this it reminded me of what it would look like if you were holding a torch.
Also, a nice effect would be having the illumination of the flashlight slightly sway with the swaying of the weapon.

Again... nice work!
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Postby Urre » Sun Mar 28, 2010 8:26 am

Looking cool jim :)
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Postby jim » Sun Mar 28, 2010 9:50 pm

I've changed the anatomy/pose, got some suggestions on another forum that it should have a more real biped reptile/dino pose. Made the backpack into a corset.. a normal backpack just didn't look like it would be easy to use with those spike arms up there.

Image

Image Image

Here's it just naked..
http://koti.mbnet.fi/jeejeeje/wip/swarr ... ire_13.png
http://koti.mbnet.fi/jeejeeje/wip/swarr ... ire_14.png
http://koti.mbnet.fi/jeejeeje/wip/swarr ... ire_15.png
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Postby frag.machine » Sun Mar 28, 2010 10:39 pm

Heh, that's how a WoW murloc would appear in a non-cartoonish style game :D

Image
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Postby ajay » Sun Mar 28, 2010 10:53 pm

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Postby jim » Mon Mar 29, 2010 1:03 am

The flashlight looks very flickery. The outside area of the level looked very nice.

Haa, murloc! Seems like there's more than just the appearance that's similar.. My character also lives in the swamp and other moist areas. I'm guessing that the speech of my character will sound like them too. Not that I'm going to listen how murlocs speak before doing my character's voice. I can tell that I've planned to use my throat singing voice to do it.. but not so deep that it sounds like deathmetal.. something like half throat, half normal.
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Postby SamUK » Tue Mar 30, 2010 12:17 pm

http://img511.imageshack.us/img511/5884 ... 131609.png

Taken on the PSP, using Remotejoy which allows anything on screen to be rendered onto a PC screen through USB. Colours and brightness are much nicer on the PSP.
Working on Solitude
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Postby Downsider » Tue Mar 30, 2010 3:08 pm

SamUK wrote:http://img511.imageshack.us/img511/5884/ss20100330131609.png

Taken on the PSP, using Remotejoy which allows anything on screen to be rendered onto a PC screen through USB. Colours and brightness are much nicer on the PSP.


Color scheme looks good. That and lighting are the most important parts of a map visually, really.
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Postby Urre » Tue Mar 30, 2010 10:22 pm

Very nice
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Postby mh » Tue Mar 30, 2010 11:50 pm

A native DirectDraw driver for WinQuake. The intention is to have a drop 'n' go direct replacement for the disgrace that is vid_win.c and that doesn't require that godawful Scitech MGL library.

I realise it's probably been done before, but - hey! - I'm having fun. :D
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Postby ceriux » Wed Mar 31, 2010 12:33 am

sammy solitude is starting to look really nice.
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Postby jim » Wed Mar 31, 2010 2:45 am

The textures, colour and atmosphere in that halo game reminds me of half-life1...

I made a skeleton for my character. I made some poses too. The "rifle test weapon" was a bit too big size.. and maybe I need to test a bit more how to pose it hold a rifle. Or maybe it needs longer arms?

Image
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Postby Urre » Wed Mar 31, 2010 6:54 am

That's awesome jim! I like this character the best of all the ones I've seen you pump out thus far :)

Also, I'm working on a one-button car game.
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Postby Electro » Wed Mar 31, 2010 7:12 am

Nice work guys! Cool to see so many new works.

Urre: if you like, I probably have some low poly car models from yeaaaaaars back laying around you could use as placeholder, I think i had 5 or so. None of which are textured (hence just placeholder for you :)

Finally working on "the unnamed" mod again.
Here's a printscreen from the maya viewport showing the mk2a1 grenade (viewmodel) I just did up.

The world version is modeled too, just need to get the textures done on it.

Image

Image

Will post more progress as I do stuff.
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