What are you working on?
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Would be interesting in the future if an engine supported a blur filter to map textures based on distance...(?)
http://www.youtube.com/watch?v=HdW1v9TPNYw
I've always wanted to see a mod make heavy use of this trick.
In addition I've always wanted to see darkness/brightness
and depth zoom based on pupil dialation/shape (or howeever depth is done....lens deformation I think?
to see if you could trick your brain enough to get it dialate your pupils in order to affect change in the engine.
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gnounc - Posts: 424
- Joined: Mon Apr 06, 2009 6:26 am
Depth is done by varying the distance between the lens and the retina, I believe - compressing the eyeball via muscles.
edit: OK, that was actually wrong, it's done by deforming the lens. Biology isn't my strong point.
http://www.tg8.eu/grafiken/akkomdation2.gif
edit: OK, that was actually wrong, it's done by deforming the lens. Biology isn't my strong point.
http://www.tg8.eu/grafiken/akkomdation2.gif
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
r00k wrote:The building textures appear to be a bit out of focus. Hmm though, it adds depth to that image. Would be interesting in the future if an engine supported a blur filter to map textures based on distance...(?)
Are you talking about the buildings in the skybox ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Error wrote:Ajay: what version of Worldcraft are you using? I haven't used one since 1998 or so and would like to try it again.
1.6 - I've stuck with what I know(ish) and am too old to learn a new one.
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
Teiman wrote:I think you sould raise the view of the player a bit ( view_ofs ?). The Stepsize of Quake is very big, and looks weird and unnatural on a realilstic setting.
Anyway on a map like this sound will be everything.
I've tried messing with view_ofs but it causes other issues that I cannot be bothered to solve....
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
frag.machine wrote:Are you talking about the buildings in the skybox ?
No the actual building texture behind the lamp posts looked a little blurry, which made the lamp post appear to pop out more.
Kinda like in that video where the camera points at the pillar with the statue and everything else is blurred.
This is the engine feature I was thinking about in my earlier post. Might have to render the scene multiple times, but looks quite modern.
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
r00k wrote:frag.machine wrote:Are you talking about the buildings in the skybox ?
No the actual building texture behind the lamp posts looked a little blurry, which made the lamp post appear to pop out more.
Kinda like in that video where the camera points at the pillar with the statue and everything else is blurred.
This is the engine feature I was thinking about in my earlier post. Might have to render the scene multiple times, but looks quite modern.
The texture is a little blurry, it's just the texture quality. It remains in 'cos I like it, I don't really have the means, skill or time to do anything about it
I get bogged down initially with the mod trying to get everything perfect and realistic, but to be honest I'm just happy with getting the right feel, look and atmosphere and letting a few flaws pass by.
http://www.facebook.com/video/video.php ... 999&ref=nf
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
if you're trying to post a video that's viewable to all users here... try youtube. I refuse to use a social networking site, but would love to see your videos...
I have no intention of speaking withsat douchy highschool kids that behind me in algebra or something.
word.
I have no intention of speaking withsat douchy highschool kids that behind me in algebra or something.
word.
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
Spike wrote:http://soup.servebeer.com:27599/
Still far too much to do.
Installed the plugin but all I got was a Firefox crash when trying to join one of the availablr links. Browser version is 3.6.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Error wrote:if you're trying to post a video that's viewable to all users here... try youtube. I refuse to use a social networking site, but would love to see your videos...
I have no intention of speaking withsat douchy highschool kids that behind me in algebra or something.
word.
Get your point, but at my advanced years FB is a useful thing. Anyway, Youtube: http://www.youtube.com/watch?v=TmAgZweMocM
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
Urre wrote:I'm liking the atmosphere.
Thanks.
Number two, nothing much extra, just the start in the cellar: http://www.youtube.com/watch?v=jnJ8XUYWDy0
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
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