What are you working on?
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Those look pretty awesome Irritant. I wish I could play Alien Arena. 
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dreadlorde - Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
dreadlorde wrote:Those look pretty awesome Irritant. I wish I could play Alien Arena.
Why can't you play?
Anyway, it's done
Next, working on the new disruptor model.
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
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My laptop is a piece of crap. I hope on buying a ThinkPad W510, which should be able to run it.Irritant wrote:Why can't you play?
The model looks great finished!
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
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dreadlorde - Posts: 268
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A Third Person Shotter will be awesome. And visual v weapons is a way to add to the polycount of the character model, withouth changing the quake aestetic one bit. So this video is awesome..
- Teiman
- Posts: 309
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and yes, I know that's the axrun animation
Thanks Tei
Another bonus to visual weapons is you can .colormod, scale, alpha, have multiple skins, to the weapon and not the player... hell even use client colors to change the colormap if you wanted.
Thanks Tei
Another bonus to visual weapons is you can .colormod, scale, alpha, have multiple skins, to the weapon and not the player... hell even use client colors to change the colormap if you wanted.
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Error - InsideQC Staff
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If only the player's wobbling was gone...
If only md3 models would be implemented as standard in all engines...
If only md3 models would be implemented as standard in all engines...
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Chip - Posts: 575
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ceriux - Posts: 2223
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Error wrote:and yes, I know that's the axrun animation![]()
Thanks Tei
Another bonus to visual weapons is you can .colormod, scale, alpha, have multiple skins, to the weapon and not the player... hell even use client colors to change the colormap if you wanted.
If you're playing first-person, then combine that vwep feature with .viewmodelforclient on a second model. Then you can do the same effects on the player's view weapon, and it looks damn cool.
A bright blue colormod + high transparency is a very very nice quad effect.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
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Awesome. Can you make a tutorial about this ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
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frag.machine - Posts: 2090
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Is that the DME player model or did you do something incredibly awesome?
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Baker - Posts: 3666
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Error - InsideQC Staff
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Very cool
I realize that this was intended for 3rd person view, but I am curious about this being used for 1st person view... did I read somewhere that this method is not good for the standard 1st person view? Something to do with the model interfering with the view... or vice versa? Any ideas as to how this could be implemented for the 1st person view?
As I said, Very Cool! It is things like this that inspire me to have a "give it a try" attitude.
I realize that this was intended for 3rd person view, but I am curious about this being used for 1st person view... did I read somewhere that this method is not good for the standard 1st person view? Something to do with the model interfering with the view... or vice versa? Any ideas as to how this could be implemented for the 1st person view?
As I said, Very Cool! It is things like this that inspire me to have a "give it a try" attitude.
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Junrall - Posts: 191
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