What are you working on?
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dreadlorde wrote:That is awesome, but there's no source for the light. It looks odd.
I didn't know you could have railing like that in Quake.
Well, I don't have any lamp textures yet...
Here's some more textures into this rusty metal set... turned on relief mapping in these screenshots too...
http://koti.mbnet.fi/jeejeeje/wip/relief_01.jpg
http://koti.mbnet.fi/jeejeeje/wip/relief_03.jpg
zbang!
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jim - Posts: 599
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- Location: In The Sun
They're great especially relief01, but... I guess (rust != shine). So, rusty textures shouldn't have a gloss component. I guess you should combine glossy surfaces with non-glossy surfaces, like a metallic glossy floor with rusty non-glossy walls. Make a try and see how they look.
Could you also provide a zip file with the map and the textures? Alpha as it is. I'd like to do some rendering tests with them.
Could you also provide a zip file with the map and the textures? Alpha as it is. I'd like to do some rendering tests with them.
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Roo Holidays
Fear not the dark, but what the dark hides.
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Roo Holidays
Fear not the dark, but what the dark hides.
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Chip - Posts: 575
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- Location: Dublin, Ireland
http://www.globalgamejam.com/2010/harvester
I took part in the Global Game Jam with eihrul of Sauerbraten. On Friday he coded the engine, on Saturday I did design and art and sound editing while he implemented the design, and today on Sunday we finished it up and made it conform to the GGJ standards.
I took part in the Global Game Jam with eihrul of Sauerbraten. On Friday he coded the engine, on Saturday I did design and art and sound editing while he implemented the design, and today on Sunday we finished it up and made it conform to the GGJ standards.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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scar3crow - InsideQC Staff
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scar3crow: Seems like a nice game. Reminds me of Alien Phobia.. though this one has a bit more goal than just destroy as many aliens as possible. Highscore list would be nice.
Chip: I like shine.. but I'll see what I can do to reduce it from the rust. I'll do more adjustments today, maybe then I'll send some of them..
Chip: I like shine.. but I'll see what I can do to reduce it from the rust. I'll do more adjustments today, maybe then I'll send some of them..
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Working in a miniboss to my unnamed mod. Watch out, mr. Governator:


I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
jim; There were many other desired features, but we started in earnest on Saturday at 11am, and had to have it finished by Sunday at 3pm, and since I didn't want to leave my wife alone all weekend, I actually spent a good bit of that time with her. If we had had another day or two it would've had a proper score system, list, and more variances in behaviors.
xaGe; Yeah it was pretty fun, though I was surprised at how many other people went for full 3d, considering how short the timespan was... It seemed that just frustrated them, but something small and 2d made for fun, and rapid results.
xaGe; Yeah it was pretty fun, though I was surprised at how many other people went for full 3d, considering how short the timespan was... It seemed that just frustrated them, but something small and 2d made for fun, and rapid results.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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scar3crow - InsideQC Staff
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Heh, he's got a big gun
I started working on redoing the details for my texture...
I haven't quite decided which of these are the ones I'll use. I could use two of them, since the texture is wider than one of these pillars...

I started working on redoing the details for my texture...
I haven't quite decided which of these are the ones I'll use. I could use two of them, since the texture is wider than one of these pillars...

zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Weapons...
Been working on some weapon replacements in Alien Arena...


http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
- Posts: 250
- Joined: Mon May 19, 2008 2:54 pm
- Location: Maryland
Re: Weapons...
Is that supposed to be like the link gun from UT-3?Irritant wrote:Been working on some weapon replacements in Alien Arena...
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
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dreadlorde - Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
Re: Weapons...
dreadlorde wrote:Is that supposed to be like the link gun from UT-3?Irritant wrote:Been working on some weapon replacements in Alien Arena...
Nope, but I got the idea for the look of the two "sheaths" from it, and the idea for the green tubes from the bio rifle

http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
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- Joined: Mon May 19, 2008 2:54 pm
- Location: Maryland
Some more progress...maybe an hour or two left of skinning...


http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
- Posts: 250
- Joined: Mon May 19, 2008 2:54 pm
- Location: Maryland
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