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Postby JasonX » Mon Jan 25, 2010 11:46 am

He's modeling the walls in 3DS Max or any other modelling application. When he's finished, he bakes some maps (AO, height and normals, probably) to create a good set of textures. He then finishes the diffuse map in Photoshop.

This gives you much more freedom to add detail than painting them in Photoshop or something. Not to mention that you get much better normal mapping results.
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Postby Urre » Mon Jan 25, 2010 11:55 am

Yeah, the days of painting textures are over :)
I was once a Quake modder
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Postby jim » Mon Jan 25, 2010 4:05 pm

I think some things are easier to just draw though. Also all my nature textures I made in paint shop pro. Couldn't find a nice way to model them.
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Postby c0burn » Mon Jan 25, 2010 9:46 pm

Felt like playing with some models today

http://www.youtube.com/watch?v=JRytq9Z92Yc
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Postby ceriux » Mon Jan 25, 2010 9:57 pm

good looking rifle model
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Postby jim » Tue Jan 26, 2010 6:49 am

I think there's too much white in the part near the bottom of the screen.

I continued my texture modeling. I think it's all of them now.. and I didn't delete the grid versions. I just place the grid in paint shop pro.

Image
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Postby c0burn » Tue Jan 26, 2010 7:39 am

jim wrote:I think there's too much white in the part near the bottom of the screen.


Agreed, I'll fix that at some point.
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Postby JasonX » Tue Jan 26, 2010 11:14 am

jim wrote:I think there's too much white in the part near the bottom of the screen.

I continued my texture modeling. I think it's all of them now.. and I didn't delete the grid versions. I just place the grid in paint shop pro.

Image


zBrush or Subdivs?
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Postby jim » Tue Jan 26, 2010 11:43 am

They're just flat shaded mostly. I didn't feel like adding zillions of edges to the model just to get it look like what it already looks like. I tested that on one of the plates and the bake results were pretty much the same.

I think zbrush isn't a good tool to do this kind of models.
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Postby Error » Wed Jan 27, 2010 7:56 am

Finally started working on realms of quake again. I did some personal play testing tonight with 5 clients connected. Things will be shaping up quite nice here soon. Here's the 4 main classes of the game:

Image
(left to right) Soldier, Runic, Berserker, Medic

You can't really tell any work's been done on it from this shot sadly. I'll have an action shot or something soon hopefully. You also can't see the hud in this pic.
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Postby MeTcHsteekle » Wed Jan 27, 2010 10:32 am

@c0burn: maybe move the hand back a little or something on the super shotgun, i wouldn't put my thumb there because they have a tendency to get blown off in that spot
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Postby c0burn » Wed Jan 27, 2010 11:43 am

MeTcHsteekle wrote:@c0burn: maybe move the hand back a little or something on the super shotgun, i wouldn't put my thumb there because they have a tendency to get blown off in that spot


Already done, and fixed the white area on the single barrelled shotgun. I'll post another vid/pic later.
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Postby dreadlorde » Wed Jan 27, 2010 2:02 pm

Error wrote:Finally started working on realms of quake again. I did some personal play testing tonight with 5 clients connected. Things will be shaping up quite nice here soon. Here's the 4 main classes of the game:

(left to right) Soldier, Runic, Berserker, Medic

You can't really tell any work's been done on it from this shot sadly. I'll have an action shot or something soon hopefully. You also can't see the hud in this pic.
That's awesome! Is this Fantasy Quake or whatever it was called?
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Postby frag.machine » Wed Jan 27, 2010 3:55 pm

Error wrote:Finally started working on realms of quake again. I did some personal play testing tonight with 5 clients connected. Things will be shaping up quite nice here soon. Here's the 4 main classes of the game:

Image
(left to right) Soldier, Runic, Berserker, Medic

You can't really tell any work's been done on it from this shot sadly. I'll have an action shot or something soon hopefully. You also can't see the hud in this pic.


Looks really cool! Nice job!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby c0burn » Thu Jan 28, 2010 12:10 am

That is very nice, Error.

More on my shotguns, now with pullout animations:-

http://www.youtube.com/watch?v=Lvkxp6AKypI
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