What are you working on?
Moderator: InsideQC Admins
He's modeling the walls in 3DS Max or any other modelling application. When he's finished, he bakes some maps (AO, height and normals, probably) to create a good set of textures. He then finishes the diffuse map in Photoshop.
This gives you much more freedom to add detail than painting them in Photoshop or something. Not to mention that you get much better normal mapping results.
This gives you much more freedom to add detail than painting them in Photoshop or something. Not to mention that you get much better normal mapping results.
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
They're just flat shaded mostly. I didn't feel like adding zillions of edges to the model just to get it look like what it already looks like. I tested that on one of the plates and the bake results were pretty much the same.
I think zbrush isn't a good tool to do this kind of models.
I think zbrush isn't a good tool to do this kind of models.
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Finally started working on realms of quake again. I did some personal play testing tonight with 5 clients connected. Things will be shaping up quite nice here soon. Here's the 4 main classes of the game:
(left to right) Soldier, Runic, Berserker, Medic
You can't really tell any work's been done on it from this shot sadly. I'll have an action shot or something soon hopefully. You also can't see the hud in this pic.
(left to right) Soldier, Runic, Berserker, Medic
You can't really tell any work's been done on it from this shot sadly. I'll have an action shot or something soon hopefully. You also can't see the hud in this pic.
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
@c0burn: maybe move the hand back a little or something on the super shotgun, i wouldn't put my thumb there because they have a tendency to get blown off in that spot
bah
- MeTcHsteekle
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
MeTcHsteekle wrote:@c0burn: maybe move the hand back a little or something on the super shotgun, i wouldn't put my thumb there because they have a tendency to get blown off in that spot
Already done, and fixed the white area on the single barrelled shotgun. I'll post another vid/pic later.
- c0burn
- Posts: 208
- Joined: Fri Nov 05, 2004 12:48 pm
- Location: Liverpool, England
That's awesome! Is this Fantasy Quake or whatever it was called?Error wrote:Finally started working on realms of quake again. I did some personal play testing tonight with 5 clients connected. Things will be shaping up quite nice here soon. Here's the 4 main classes of the game:
(left to right) Soldier, Runic, Berserker, Medic
You can't really tell any work's been done on it from this shot sadly. I'll have an action shot or something soon hopefully. You also can't see the hud in this pic.
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
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dreadlorde - Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
Error wrote:Finally started working on realms of quake again. I did some personal play testing tonight with 5 clients connected. Things will be shaping up quite nice here soon. Here's the 4 main classes of the game:
(left to right) Soldier, Runic, Berserker, Medic
You can't really tell any work's been done on it from this shot sadly. I'll have an action shot or something soon hopefully. You also can't see the hud in this pic.
Looks really cool! Nice job!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
That is very nice, Error.
More on my shotguns, now with pullout animations:-
http://www.youtube.com/watch?v=Lvkxp6AKypI
More on my shotguns, now with pullout animations:-
http://www.youtube.com/watch?v=Lvkxp6AKypI
- c0burn
- Posts: 208
- Joined: Fri Nov 05, 2004 12:48 pm
- Location: Liverpool, England
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