What are you working on?
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http://www.youtube.com/watch?v=NAp68AAo2Fs
Ugly as sin, but will eventually be pretty like a girl
http://www.youtube.com/watch?v=NAp68AAo2Fs
Ugly as sin, but will eventually be pretty like a girl
- c0burn
- Posts: 208
- Joined: Fri Nov 05, 2004 12:48 pm
- Location: Liverpool, England
im trying to keep him pretty low poly, i still have to add the gun and crowbar. im also going to be trying to make the animations match all of those found in the standard quake player.mdl. im making this for frag.machine. but his mod seems to used borrowed content. so im sure he wouldnt mind letting anyone else use it. i know i wouldnt mind.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
@ceriux: dude, it's your model that you're kindly borrowing to my mod. You don't need to ask me anything.
@avirox: I think it would be pretty cool. If it's OK to ceriux, I have no objections.
The mesh looks pretty good as is, even the goatee is in the right size. If you think it's ready to skin it go ahead.
@avirox: I think it would be pretty cool. If it's OK to ceriux, I have no objections.
The mesh looks pretty good as is, even the goatee is in the right size. If you think it's ready to skin it go ahead.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
The Gauss cannon is just fine. But feel free to make a generic sci-fi weapon by your own design if you prefer. As I said, the mod won't have vwep support so is up to you which weapon to add.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
That's what I did with the other models I'm using.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
I made two more textures. I think now I have enough of these nature textures, maybe I could add some moss over the first stone texture...
http://koti.mbnet.fi/jeejeeje/wip/stone_01.jpg
http://koti.mbnet.fi/jeejeeje/wip/stone_02.jpg
http://koti.mbnet.fi/jeejeeje/wip/stone_01.jpg
http://koti.mbnet.fi/jeejeeje/wip/stone_02.jpg
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
pOwns.
9/10
the 9 (and not 10) is because lack mapshots. I think theres already a standard for mapshots.. hell.. I even think tomazquake support it? ..is kinda easy, once the player connected, make a screenshots in the 1 seconds if theres not mapshot already.
11/10 would be putting the name of the map (from worldspawn) below the filename name in smaller font.
9/10
the 9 (and not 10) is because lack mapshots. I think theres already a standard for mapshots.. hell.. I even think tomazquake support it? ..is kinda easy, once the player connected, make a screenshots in the 1 seconds if theres not mapshot already.
11/10 would be putting the name of the map (from worldspawn) below the filename name in smaller font.
- Teiman
- Posts: 309
- Joined: Sun Jun 03, 2007 9:39 am
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