What are you working on?
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BTW, I want to make it clear that I meant no offense to leileilol at all -- just joking around here.
Junrall: Very cool! I'm all for small modular tools that make development easier and more powerful. This feels very in line with the spirit of frikbot and tutorbot.
Junrall: Very cool! I'm all for small modular tools that make development easier and more powerful. This feels very in line with the spirit of frikbot and tutorbot.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
Haha, this one look like the main character in Darkstone! Remember that game?
How nice would that look in a Quake-based RPG? Something like Gothic?
How nice would that look in a Quake-based RPG? Something like Gothic?
QuakeWiki
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Roo Holidays
Fear not the dark, but what the dark hides.
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Roo Holidays
Fear not the dark, but what the dark hides.
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
A small video
Everything here is WIP and I don't have yet a very clear idea of what I am doing, maybe it will turn in a SP squad mod.
Everything here is WIP and I don't have yet a very clear idea of what I am doing, maybe it will turn in a SP squad mod.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
frag.machine wrote:A small video
Everything here is WIP and I don't have yet a very clear idea of what I am doing, maybe it will turn in a SP squad mod.
Nice rats!
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
The rat is stolen from Hexen II, and the berseker (the jumping and punching guy) is actually wolvie.mdl from x-men with other skin (and no claws, as you may notice), the others are part of my previous monster pack and are actually pretty common in other mods.
Right now I am adding per-entity scale control to FitzQuake so I can make a shrinking gun to Duke. I am thinking about a SP squad mod where every character will have a role; for example Lara Croft could have a heal gun to, well, heal the rest of the team, the Doom Guy could carry a portable generator to replenish Lara's heal gun and so on. The idea is: every character has required abilities to the rest of the group; one die, things get harder and harder to the rest. I am thinking about a short first SP mission (2 or 3 maps) where basically hell breaks loose in Earth, with all bad guys united, so that's why you'll see these heroes fighting together. I am thinking about adding a fifth bot in the good guys team, a well known crowbar-yelding physicist... It's just a matter of having a good enough model. Right now my replacement doesn't look very good.
Right now I am adding per-entity scale control to FitzQuake so I can make a shrinking gun to Duke. I am thinking about a SP squad mod where every character will have a role; for example Lara Croft could have a heal gun to, well, heal the rest of the team, the Doom Guy could carry a portable generator to replenish Lara's heal gun and so on. The idea is: every character has required abilities to the rest of the group; one die, things get harder and harder to the rest. I am thinking about a short first SP mission (2 or 3 maps) where basically hell breaks loose in Earth, with all bad guys united, so that's why you'll see these heroes fighting together. I am thinking about adding a fifth bot in the good guys team, a well known crowbar-yelding physicist... It's just a matter of having a good enough model. Right now my replacement doesn't look very good.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
frag.... o.O if i make one as closely to the original (the quake one) as i can, and attemp to animate it would you add it o.O?
(the thing im talking about making is uhmm that physicist)
if so, let me know what his primary weapon would be. (besides the crowbar)
something like this:
also for the doom guy u should use the olive colored green. i think it would look better and more like the doom guy.
(the thing im talking about making is uhmm that physicist)
if so, let me know what his primary weapon would be. (besides the crowbar)
something like this:
also for the doom guy u should use the olive colored green. i think it would look better and more like the doom guy.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
ceriux wrote:frag.... o.O if i make one as closely to the original (the quake one) as i can, and attemp to animate it would you add it o.O?
(the thing im talking about making is uhmm that physicist)
Yup, that's the guy I was talking about
Of course I would use it, do you think you can do it with the same animations of the player model ? That would be great!
ceriux wrote:if so, let me know what his primary weapon would be. (besides the crowbar)
You're free to do the weapon of your choice, since this mod won't have vwep support then a generic shotgun-rocketlauncher hybrid is OK
ceriux wrote:also for the doom guy u should use the olive colored green. i think it would look better and more like the doom guy.
Hmmm... Maybe. I'll do some tests, as I said there are a lot of WIP and placeholders skins ATM.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Great! Can't wait to see that:)
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
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