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Postby Wazat » Sat Jan 16, 2010 4:44 pm

BTW, I want to make it clear that I meant no offense to leileilol at all -- just joking around here.

Junrall: Very cool! I'm all for small modular tools that make development easier and more powerful. This feels very in line with the spirit of frikbot and tutorbot.
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Postby ceriux » Mon Jan 18, 2010 10:58 am

something just for fun....


Image
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Postby Teiman » Mon Jan 18, 2010 12:53 pm

ceriux wrote:something just for fun....


Image


this one, and of the leilei ones are pure awesome.

good work!.
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Postby Chip » Mon Jan 18, 2010 4:58 pm

Haha, this one look like the main character in Darkstone! Remember that game?

How nice would that look in a Quake-based RPG? Something like Gothic?
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Postby ceriux » Mon Jan 18, 2010 5:49 pm

lol its wc3 o.O (why i said just for fun)
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Postby frag.machine » Tue Jan 19, 2010 7:24 pm

A small video

Everything here is WIP and I don't have yet a very clear idea of what I am doing, maybe it will turn in a SP squad mod.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Baker » Tue Jan 19, 2010 7:47 pm

frag.machine wrote:A small video

Everything here is WIP and I don't have yet a very clear idea of what I am doing, maybe it will turn in a SP squad mod.


Nice rats!
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Postby ceriux » Tue Jan 19, 2010 7:54 pm

looks pretty crazy where'd you get all of those different monster mdls iv never seen any like them.
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Postby frag.machine » Tue Jan 19, 2010 9:24 pm

The rat is stolen from Hexen II, and the berseker (the jumping and punching guy) is actually wolvie.mdl from x-men with other skin (and no claws, as you may notice), the others are part of my previous monster pack and are actually pretty common in other mods.

Right now I am adding per-entity scale control to FitzQuake so I can make a shrinking gun to Duke. I am thinking about a SP squad mod where every character will have a role; for example Lara Croft could have a heal gun to, well, heal the rest of the team, the Doom Guy could carry a portable generator to replenish Lara's heal gun and so on. The idea is: every character has required abilities to the rest of the group; one die, things get harder and harder to the rest. I am thinking about a short first SP mission (2 or 3 maps) where basically hell breaks loose in Earth, with all bad guys united, so that's why you'll see these heroes fighting together. I am thinking about adding a fifth bot in the good guys team, a well known crowbar-yelding physicist... It's just a matter of having a good enough model. Right now my replacement doesn't look very good. :)
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby goldenboy » Tue Jan 19, 2010 9:30 pm

Very cool vid, it looks totally crazy. Over the top crazy...

... lunatics.,.

... with guns...
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Postby ceriux » Tue Jan 19, 2010 10:00 pm

frag.... o.O if i make one as closely to the original (the quake one) as i can, and attemp to animate it would you add it o.O?
(the thing im talking about making is uhmm that physicist)

if so, let me know what his primary weapon would be. (besides the crowbar)

something like this:


Image



also for the doom guy u should use the olive colored green. i think it would look better and more like the doom guy.
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Postby frag.machine » Wed Jan 20, 2010 1:21 am

ceriux wrote:frag.... o.O if i make one as closely to the original (the quake one) as i can, and attemp to animate it would you add it o.O?
(the thing im talking about making is uhmm that physicist)



Yup, that's the guy I was talking about :)
Of course I would use it, do you think you can do it with the same animations of the player model ? That would be great!


ceriux wrote:if so, let me know what his primary weapon would be. (besides the crowbar)


You're free to do the weapon of your choice, since this mod won't have vwep support then a generic shotgun-rocketlauncher hybrid is OK :lol:

ceriux wrote:also for the doom guy u should use the olive colored green. i think it would look better and more like the doom guy.


Hmmm... Maybe. I'll do some tests, as I said there are a lot of WIP and placeholders skins ATM.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby ceriux » Wed Jan 20, 2010 1:35 am

alright, yeah i could do my best to mimic the player.mdl animations. they probably wont be 100% the same, but i can definantly more than likely make them close.
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Postby frag.machine » Wed Jan 20, 2010 1:53 pm

Great! Can't wait to see that:)
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby ceriux » Wed Jan 20, 2010 7:27 pm

just incase i cant get it fixed... 3dsmax is having issues with opengl ... (in win7) im trying to get it fixed...
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